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Everestt Gholstonson
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My hope for the new trilogy is that they somehow go from Ancient Eygpt Old kingdom like you mentioned. then flash forward 1000 years and do Ancient Greece, and then flash forward anther 1000 years and do Ancient Rome. And then end the damn thing. If they did that I would be happy. Even though I really want a Japan setting, I just dont think they will ever make it. So if they end it with this Trilogy of antiquity settings I would be super happy.
Damn that would be awesome
Their originally-planned finale for the series was supposedly a full game of Desmond Miles in the present-day, doing Assassin stuff and ending (?) the Assassin/Templar feud. It would have been the same mechanics as AC/ACII/ACB, but in a present-day setting. All the games leading up to that would have been his training/backstory framed by the historical search for the Piece of Eden.
But, they decided they had a whole universe, not just series, on their hands, so they expanded the idea of "Piece of Eden" to "PIECES of Eden," and wrote the Templar/Assassin feud to be much bigger than just searching for the Apple of Eden. Thus, there are all kinds of characters/connections independent of each other that still fit into the base feud in their over-saturated universe of games.
I, for one, would have preferred a 5 or 6 game series that ended with a full present-day game of Desmond Miles. But that's obviously not possible due to the narrative (unless the Shroud of Turin gets involved), and the developers made a valid point about how a modern-day setting would defeat the charm of AC, because gameplay would simply be abused by the use of guns and vehicles. And you can't make a modern-day setting without guns and vehicles, because writing in their absence would just be a too-cheesy copout.
I dont think they need a full modern day game to end the series. They can just add in a 2 or 3 hour part in the modern day that wraps it up.
But I really just want a huge Roman antiquity entry in the series.
Yes. I've not cared for everything past Brotherhood.
I loved the entire Ezio trilogy. The setting of those 3 games were just in a period of history that I loved exploring.
AC 3 was a fun setting but the story had many holes IMO and it really left me wanting more closure.
AC4BF was fukin epic. Loved that game, but I want to actually see that games conclusion propel the overall story further somehow.
Unity was an amazing setting, but the story was utterly pointless, and it does nothing for the overall progression of the series.
Syndicate was a much better story IMO but it ended just like unity. It literally did nothing for progressing the overall story, except it introduced the comic book russian assassin character.
This next game absolutely NEEDS to move the MAIN story a head or else im going to be furious.
It almost seems like Game of Thrones and the issue many people think GRRM has: they don't know where they want to go with the end-game anymore.
They had a nice, neat concept and story that spanned history, and the modern-day story seemed to be heading towards some sort of useful resolution alongside the historical portions... but then they made that plot-turn with Desmond at the end of III, and suddenly it was like they made 4 or 5 whole games with a modern-day story that was really just a giant prologue to a massive chapter book.
They need to rein it in and start hinting at some sort of final resolution to the Assassins/Templar struggle.
Long story short, I wish Patrice would come back and fix the series. lol
Thats why the first 2 games were so freaking amazing.
Assassin's Creed was amazing? Most considered it a big disappointment. Assassin's Creed 2 was the first really good game of the series.
Assassin's Creed was amazing? Most considered it a big disappointment. Assassin's Creed 2 was the first really good game of the series.
I loved AC1. Absolutely loved it. You have to remember that game came out in 2007. It was the first game that had multiple large urban cities with environments like that. Yes some people complained about the repetitive gameplay, but back then, many games had flaws like that. And I have always interpreted the public's opinion of that game as being primarily positive. The public shyte on AC3 and Unity more than any other titles in the series.
To each his own. I remember being pretty disappointed in it despite the graphics being impressive. I think it earned a 7 on IGN and I remember thinking that was a fair score.
Me, dealing with salty bitches after I wreck their shit.
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The reason I will definitely not be playing this one is because it's not really a Ghost Recon game. The OG Ghost Recon was a tactical shooter and this... is something else.Started playing Ghost Recon: Into the Wild. Haven't played a Tom Clancy game before. Seemed to get okay reviews (7/10 averages from critics). The one knock on it seems to be that missions get repetitive after awhile. Very, very large, open world map though. Tons of guns to play with and upgrade. Certainly a lot to do.
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The reason I will definitely not be playing this one is because it's not really a Ghost Recon game. The OG Ghost Recon was a tactical shooter and this... is something else.
So help me out here: What the hell IS the Wild Hunt anyway?? Is there like some easy answer to this? I've seen attempts at answering this question as I'm not the only one wondering but each answer is far too long or just confuses things further...
I thought they were some ghost army, but then as the story unfolds you learn they are just normal Elves?? What makes them so super bad ass if they are just some special crack force from the Elven world?... and Elves are not from our world in this story?? How'd so many all get here if their world is in some other dimension,... you encounter Elves in almost every major town...
There was a cataclysmic event 1500 years before Geralt's time called the Conjunction of the Spheres which stranded creatures from other worlds in Geralt's (so yes, there are many other dimensions at play, some of which you see toward the end of the main quest). That's where all the monsters came from.
The elves you see in cities and towns are Aen Seidhe, which are elves that are native to Geralt's world. The Wild Hunt are Aen Elle, powerful elves from a different world, who are attempting to forestall the destruction of their world by kidnapping Ciri. The Red Riders are an elite force of Aen Elle that travel between worlds, and encountering them is generally very bad news. In Geralt's world, they're referred to as the Wild Hunt, and are rumored to be a ghost army because they look terrifying and an appear out of nowhere. But they're really just normal elves utilizing the same sort of magic Ciri uses to skip between worlds.
The Wild Hunt apparently played a big part in the previous two games, so CDPR probably assumed most people would be familiar with it. They definitely could have done a better job of explaining it, though.
I have to ask, where did you obtain your understanding.. is it just scattered around in hundreds of game cut scenes? Did you just look it up? Did I miss something somewhere?
Two complete play-throughs (and as a completionist, so I have a bad habit of voraciously consuming all the in-game lore), and I've looked up some lore online out of curiosity.
Between the books and the previous games, this particular rabbit hole goes very deep. My knowledge is pretty much limited to the 3rd game and most important backstory elements.