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As a new-ish father to a toddler and a 6-month old, games with storylines revolving around children are far more emotionally impactful than they used to be. It's nice, but it also sucks lol.
In 'AC: Origins,' the main character had a son that died very young. You play missions where your character revisits bonding time that he shared with his son, viewing constellations in the night sky as you hear voiceovers of the conversations they had. Made me super emo, especially when you get to the final remembrance mission, which symbolizes your character finding peace with his son's absence. Devastated me.
In 'AC: Odyssey,' you're put in a situation where a child you care for is in grave danger... I was playing at lunch, but had to pause the game to head back to work before I could find out what happened. I am now stressed and paranoid about what's going to happen when I play again tonight or tomorrow at lunch.
Kids change everything about life, man.
In 'AC: Origins,' the main character had a son that died very young. You play missions where your character revisits bonding time that he shared with his son, viewing constellations in the night sky as you hear voiceovers of the conversations they had. Made me super emo, especially when you get to the final remembrance mission, which symbolizes your character finding peace with his son's absence. Devastated me.
In 'AC: Odyssey,' you're put in a situation where a child you care for is in grave danger... I was playing at lunch, but had to pause the game to head back to work before I could find out what happened. I am now stressed and paranoid about what's going to happen when I play again tonight or tomorrow at lunch.
Kids change everything about life, man.