So, I started this one sometime last fall. It was a bit of a slog (Steam shows 232 hours played! That was all DLCs, a bit of that may have been meals AFK though), but after leaving off in the final Act sometime in March I came back to it this weekend so I could finally put it to bed. This was Pillars of Eternity: Deadire 2. This is an Obsidian RPG, and if you know anything about Obsidian it means you're getting a shit ton of quest choices and factions to work with. That has never been truer than with PoE 2: Deadfire. Soooo many quests, so many choices, so many NPC Companions and outcomes.
They give you the option to do Real Time combat /w Pause, or traditional Turn Based. I've been on a Turn Based kick lately, even though I played PoE with the Real Time combat. The combat felt fairly balanced for most of the game playing on Classic difficulty. I'll admit towards the end I may have sped things up a bit as I was a bit overpowered after the DLC stuff and I was eager to put a fork in the game to see what ending I got. At that point non-boss fights were pretty trivial, so I basically skipped trash fights. The classes and combat are all very much reminiscent of D&D, with a few classes renamed basically. The leveling structure and ability/spell selections are somewhat similar as well. There's even sub-classes if you want to play with those, as well as Multi-classing.
Speaking of D&D, I love the little handdrawn style cutaways they do in Pillars of Eternity. You'll come to a new location or creature, it'll switch from colorful isometric map to a parchment with a sketched perspective where the narrator/DM hashes out what you encounter. You then make choices how to proceed, good and bad. The game's story is pretty decent. It's a bit confusing at first, even having come from playing PoE I. They've got a really nice feature in game where most terminology in dialogue is highlighted with links, and if you hover over said word or phrase it'll give you the definition of what that thing is. Pretty nice, especially in the beginning when they're throwing all kinds of different gods' names at you, different races, different island names, etc. I think Final Fantasy XIII could have benefitted from that. I can't overstate how many sidequests exist in this game, it's crazy. Obviously you don't need to do them all, but some are pretty entertaining. The Beasts of Winter DLC was really good imo, enjoyed the story greatly.
The ship battles were a mostly optional part of the game, they were probably my least favorite addition that weren't in the previous game. At first the ship battles were frustrating as you tried to take on bigger ships with your poorly outfitted dingy. You quickly learn that even in a smaller ship you can outmaneuver the big guys and even sink them. At some point you can put together a pretty overpowered ship and then ship battles become trivial and almost a nuisance. They were kind of a neat concept, but the execution could have been better. From what I read they kind of got added in late. I didn't necessarily hate the ship battles, but they felt a little repetitive once I got my good ship put together. If there was one thing I didn't care for at all, it was the Arena DLC: Slayer, Seeker, Survivor. The story was average, but some of the fights really dragged and I kind of started it late.
Considering the budget this game got, I can't believe I sank 200+ hours into it. I only put 112 hours into Pillars of Eternity 1, I feel like doing Turn Based this time around probably doubled my time spent. I like to get my money's worth, and considering I got the game for $20 on sale it's hard to argue that it wasn't a good buy. Right now the standard edition is on sale for $10, $15 if you want all the DLC. Well worth the money imo if you enjoy a game that gives you choices that matter. If you enjoy Real Time (Pause optional) RPG combat, or Turn Based, this would be a good game to check out. You don't need to have played the first game, although there's a lot of available world lore to consume if that's your thing. There's a good story, good characters, and a very gray-area antagonist that just happens to be a god.