What video game are you playing?

GreenGemsOmally

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Alright, what do I play next?
Divinity: Original Sin 2, Tales of Arise, Pathfinder: Kingmaker, Outer Wilds (Overwhelmingly Positive reviews), or Kenshi (Also Overwhelmingly Positive)?
There's also Dragon's Age: Inquisition and Dragon's Age 2, but I'm not sure I'll enjoy those as much as the first.
I've been kind of itching for a space based game for a bit too. I've had Avorion and Rebel Galaxy collecting dust since I bought them. There's also the option of diving back into No Man's Sky or Empyrion. I've played both, but it's been quite awhile and they've added a bit since.
If you enjoyed Deadfire, Pathfinder: Kingmaker is good in the same real-time with pause combat idea, but it's way more complicated in that it tries very hard to pull straight from rules as written pathfinder (Basically D&D 3.5). Pathfinder: Wrath of the Righteous is newer and does something similar, but has definitely advanced and made some solid quality of life improvements on their system. Also highly recommended.
 

greyhammer90

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Alright, what do I play next?
Divinity: Original Sin 2, Tales of Arise, Pathfinder: Kingmaker, Outer Wilds (Overwhelmingly Positive reviews), or Kenshi (Also Overwhelmingly Positive)?
There's also Dragon's Age: Inquisition and Dragon's Age 2, but I'm not sure I'll enjoy those as much as the first.
I've been kind of itching for a space based game for a bit too. I've had Avorion and Rebel Galaxy collecting dust since I bought them. There's also the option of diving back into No Man's Sky or Empyrion. I've played both, but it's been quite awhile and they've added a bit since.

Outer Wilds duh.
 

NorthDakota

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I've gotten a good bit further into fallout 4 and will echo the criticism others have made - feels like all the conversation choices lead to the same outcome.
 

TorontoGold

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Started playing Vampire Survivors a few weeks ago, just finished every Unlock and Achievement today (Aside from the new Contra-like DLC they just dropped). I was surprised how addicting it was. At first it seemed rather unassuming and mediocre, but the further you get into it the more enjoyable it becomes. At first you're just trying to survive a stage to get to the 30 minute mark, then you're trying to figure out how to get past the Reaper, unlock more stages, etc. For a game built only on progression with no real story it's surprisingly engaging. I was stoked when I got my first evolution, and then the first time I merged Spellstrom I shit my pants. I read up on the Sammy Goldfarming, I didn't even know my computer could handle that kind of madness. My eyes didn't even know what they were looking at. The game was a lot of fun in a nostalgic "8-bit bullethell on crack" kind of way. Thanks for suggesting it.



Other than finishing VS, I'm still playing Helldivers 2 during the week with buddies. I've got some other gaming friends that are trying to get me into Valheim again, although I didn't care for that one the first time. Despite loving the 8-bit genre and graphics not being an issue for me, there's something offensive about the art style in that game, I can't put my finger on it. It utilizes modern lighting and effects, but they've paired it with low poly models and crappy textures. It messes with me. It get that it's an art style choice, but I have problems playing weird styles like that. Had the same problem with Borderlands games and Zelda Windwaker, I can't do cell shaded stuff.

I need to get back into VS.

I saw your post about Kenshi and that's a game I've been tracking myself. I think the appeal of having a tribe that you can train up is really interesting. I've been playing Soulmask recently and it seems to follow a similar type of gameplay that Kenshi offers. I've put a TON of hours into Rust and Valheim and Soulmask feels like it takes the best parts of both and puts them into this game. It's still in beta but I think it's pretty fun to play and well worth the $30. Would be curious on your opinion if you start playing it, because it feels like a game you'd enjoy.
 

ulukinatme

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I need to get back into VS.

I saw your post about Kenshi and that's a game I've been tracking myself. I think the appeal of having a tribe that you can train up is really interesting. I've been playing Soulmask recently and it seems to follow a similar type of gameplay that Kenshi offers. I've put a TON of hours into Rust and Valheim and Soulmask feels like it takes the best parts of both and puts them into this game. It's still in beta but I think it's pretty fun to play and well worth the $30. Would be curious on your opinion if you start playing it, because it feels like a game you'd enjoy.

The only part of VS I didn't play was the new Contra-like DLC as it came out after I bought the game, might come back to it later. I really did enjoy Vampire Survivors for what it was. I don't play a lot of Bullet-Hell type games, but I grew up with 8-Bit and I liked the progression and evolution of the combat. At a certain point towards the endgame you're allowed to get a bit lazy once you've basically created the perfect character of course. At that point you can just sit and marvel at the fruits of your labor as hundreds of mobs are dying every second, and your screen looks like nothing but utter pixel madness. It's like a kaleidoscope of death at that point. I enjoy the scene for a bit, make sure I hit my targeted goals for the map, then start a new map/character for more unlocks.

I wasn't tracking Soulmask, but I added it to my Wishlist. Based on the trailer it does look a bit like Kenshi (Although I'm just basing that one off the trailer too). If anything Soulmask reminds me a bit of Conan Exiles, which I did play quite a bit and enjoyed. Both games allow you to recruit/enslave tribesmen to join your cause. To a point it looks like the crafting/technology in both games is similar, although Soulmask's trailer showed some more advanced looking weapons/armor towards the end. The whole Mask aspect is a bit different. I am looking forward to Kenshi, it's pretty new to my library. I might have to jump into Outer Wilds first though.
 

ulukinatme

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I cannot rep this game enough. Quite literally one of my favorite games of all time. I replay it about once a year or so.

One personal quality of life suggestion though is to install a mod (on PC) to skip the naval combat to allow you to just auto-board instead, I enjoyed that more after the first dozen or so times of doing the ship combat.

I know I said it was a bit of a slog at 230+ hours, I definitely could have cut the time in half if I went Real Time combat this time instead of switching to Turn Based. I did really enjoy the game though, I should have stressed that more. I pretty much love anything Obsidian does.

Have you played any other Obsidian titles? Didn't know if you were into Fallout: New Vegas or Outer Worlds or anything else they've done. I've been eyeing Tyranny from their library which looks similar to their PoE games. Avowed looks like it could be fun when it drops, set in the world of PoE.
 

ulukinatme

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Outer Wilds duh.
Alright, I'm a couple hours into this one now. WTF?!

One minute I'm translating some runes on the moon, and then I feel a vibration, look up and see a bright light...and I'm back in my sleeping bag. Next thing I know I'm on another planet and somehow it starts imploding/ground sinks into the core.
 
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greyhammer90

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Alright, I'm a couple hours into this one now. WTF?!

One minute I'm translating some runes on the moon, and then I feel a vibration, look up and see a bright light...and I'm back in my sleeping bag. Next thing I know I'm on another planet and somehow it starts imploding/ground sinks into the core.

raf,360x360,075,t,fafafa_ca443f4786.jpg
 

ulukinatme

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THEN I get back to the planet, end up falling into a Black Hole, get to White station and figure out how to transport myself back...but just as the teleporter is about to send me another blue light takes me out lol. I get back to Brittle Hollow, find my way to Riebeck, on the way back I get sucked back into the Black Hole again with a landmass...do my dance to get to the station and teleport back...only to find that my ship has been sucked into the black hole while I was away and I have to go back >.<
 

GreenGemsOmally

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I know I said it was a bit of a slog at 230+ hours, I definitely could have cut the time in half if I went Real Time combat this time instead of switching to Turn Based. I did really enjoy the game though, I should have stressed that more. I pretty much love anything Obsidian does.

Have you played any other Obsidian titles? Didn't know if you were into Fallout: New Vegas or Outer Worlds or anything else they've done. I've been eyeing Tyranny from their library which looks similar to their PoE games. Avowed looks like it could be fun when it drops, set in the world of PoE.
I have. Tyranny is excellent, it's very similar to PoE but it's a much shorter, more concise narrative. Great exploration of "evil" though. I'd say give it a try!

I also loved FNV and thought Outer Worlds was fun enough, got it on sale.
 

greyhammer90

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Seconded for Tyranny. I hate that sales underperformed because I'd love a second game expanding on that world (and what happens in the ending).
 

TheProspector

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I know I said it was a bit of a slog at 230+ hours, I definitely could have cut the time in half if I went Real Time combat this time instead of switching to Turn Based. I did really enjoy the game though, I should have stressed that more. I pretty much love anything Obsidian does.

Have you played any other Obsidian titles? Didn't know if you were into Fallout: New Vegas or Outer Worlds or anything else they've done. I've been eyeing Tyranny from their library which looks similar to their PoE games. Avowed looks like it could be fun when it drops, set in the world of PoE.
Tyranny was the concept for their exclusive game with Microsoft for Xbox One called Stormlands which was scrapped midway through development. Tyranny had a super small team but a lot of the story and world building was carried over from the previous development.

Obsidian is a great developer but Avowed is being developed by their B team and has been in development hell so I’m skeptical it will be any good. If Josh Sawyer (Fallout NV, both POEs) isn’t the lead on the project, I am much less excited. I didn’t care for Outer Worlds.
 

ulukinatme

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Speaking of old college football games:

Super Play Action Football on Super Nintendo. Had about a bajillion teams. NFL all the way down to some D2 teams. Linked is a hilarious review.
That was actually the first football game I ever owned. Picked it up used at my local rental store I believe. He's not kidding that the perspective was awful, and passing was awful. It took quite a bit to get the controls and flunky mechanics down, but I got at least okay with the game. I got to play as Notre Dame, which was cool, and you could even add your own high school in. Eventually I got NFL QB Club '96 and exclusively switched over to that until I got my first NCAA game on PSX. NFL QB Club '96 was superior to Madden at the time, he's not wrong there either. The other QB game we had on SNES was "Pro Quarterback." It was hot garbage. It was probably better than Super Play Action Football from a gameplay standpoint, but there were no college teams so fuck that game.

It's an ambitious project to play all the SNES games and rank them. I feel like some games are ranked too low, like Breath of Fire and Secret of Mana. I get Secret of Evermore has a niche fanbase, but SoM is clearly the better title. As much as I love Link to the Past, Chrono Trigger clears it. I do appreciate that he lists 7 different "Bass Fishing" games all together in the 600s though :laugh:
 

ulukinatme

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Alright, finished Outer Wilds after about 25 hours. A lot of good things, some bad things. I don't usually leave spoilers, but it's hard not to when describing this game so I'll leave them in spoiler tags:

Alright, first of all I loved the different planets and mechanics each had: Brittle Hollow, Giant's Deep, Dark Bramble, etc. It was cool that each planet had it's own thing going on, and seeing them change in real time was neat. I probably spent the most amount of time in Brittle Hollow, I just enjoyed the black hole perspective and the aesthetics. Giant's Deep was cool too.

The space travel was fairly well done. It was simple, but it obeyed the rules of physics as far as gravity, objects staying in motion in an absence of gravity, trying to reverse course in space after moving in a particular direction requires time to course correct, etc. I did overshoot some targets a number of times when not using Auto Pilot, which can be expected.

Some quick hitters now. The instruments and how they tied together was neat. It was cool that you could reach across space and always know where your old buddies were in the grand scheme of things. I liked the art style, simple but it worked. I liked the puzzles and the "dungeons" as you made your ways to POIs. The rumor board was a nice way to track what you've found and what you're missing. The story was mostly written via messages left by the aliens that you have to search for, reminded me a bit of Dark Souls in that respect although it was better put together from a narrative perspective. I can see why greyhammer enjoyed this game in that respect.

Now, the things I didn't care for. I'm going to come out and say it: I generally love time travel as a plot device, but I HATE time loops. Absolutely hate them. Time loops can bring about some interesting features, but depending on how they're done they can also be a strong source of frustration. As an example: I'm trying to get into the Tower of Quantum Knowledge on Brittle Hollow. It's impossible to get to the top until the Tower gets sucked into the Black Hole, which happens roughly 15-16 minutes after you wake up from a new time loop. Until that 15-16 minute mark all you can do is plant your Probe inside and then you're just sitting around doing nothing. Sure, you could go off and do something else (Unless you've already done everything up to this point), but you also risk missing the event and possibly having to start over. Once the tower gets sucked in you have to jump in your ship and quickly chase your probe to the new location of the Tower as it floats in space in zero gravity, allowing you to finally get to the top of the Tower. You get to the top of the Tower, read a message, and then on your way back down you see another Scroll you need to read. You grab the scroll, head back up to the next floor to read it, and then you hear it...sun implosion imminent. Sure enough, you get engulfed in blue light, wake back up at the fire, and you're heading back to Brittle Hollow to sit and pick your nose for another 15 minutes and hope you can beat the clock this time to view the Scroll you missed.

That's the big downside to time loops with scheduled events. If you miss a tiny window it can end up costing you a lot of unnecessary time as you wait for the window to return. There's a number of those windows that you're forced to wait through. I can't tell you how many times I waited by the 2nd tower on Twin Ash for almost 10 minutes, waiting for the sand to clear so I could teleport for the warp core...only to get eaten by the Anglerfish in Dark Bramble and having to start over. Anytime I'm just standing around in a video game, unable to do something, I begin asking myself "What the hell am I doing?" Waiting 10-15 minutes for anything to happen in a game shouldn't be happening. Give me the option to snooze or something till the event occurs, whatever. Anything, as long as I'm not just sitting there in space and questioning my existence. For that reason, time loops are awful as a plot device. Not only do they rely on repetition to fill game time, but the "event windows" I mentioned also create unnecessary time sinks that waste gaming time unless you manage to pull them off perfectly the first time (Doubtful given the mechanic is built on learning and remembering pitfalls to avoid during the next loop).

Time loop aside, I thought the game had a fair difficulty level for the most part, not too easy not too hard. The Rumor Board on the ship was helpful to find where to go next and if anything got missed at a particular POI. I did find myself having to go back to a few locations multiple times because I may have missed something, like a message in the Southern Observatory on Brittle Hollow, or a Scroll in the Sunken City. There were a few puzzles I got a bit stuck on and had to look for advice online. For instance, in trying to get to the Twin Ash Project I kept getting sucked up into the Sand Tornado when trying to use the teleporter. Apparently it's very touchy, you have to basically make a run for it (Avoiding the cactus) when in the eye of the storm. I probably missed it 3-4 times, had to restart the time loop, then found out I was going too early apparently. I had a hell of a time with the 3 Anglerfish in Dark Bramble. Tried my best to avoid even the smallest of boosting so I could coast by them, but they always seemed to find me somehow. It wasn't till I saw a suggestion to get out of the ship and use the jetpack that I made it through finally. I thought the other sections of Dark Bramble weren't bad with the Anglerfish, but that section right before the Vessel with 3 fish just waiting at the entrance? That was a bit excessive, at least for a game built on 22 minute time loops that force you to hurry. It wouldn't be so bad if I didn't need to spend another 15 minutes getting back to that point so I could make another attempt. Speaking of Anglerfish, I didn't find them particularly scary...but those Quantum Rocks always teleporting around you? Creepy as fuck.

Overall I was really enjoying the game up until the end. I had to spend way too much time just waiting around for that Tower to get sucked into the Black Hole twice, and then waiting for the Tower on Twin Ash to get uncovered so I could make another attempt at bringing the warp core to the Vessel, and a number of other event restricted gateways that force you to just sit around doing nothing. It's one thing if you're playing a video game, you fail a boss fight, and you end up having to restart the fight. Typically there's a save just outside the boss' room, so you jump right back into the action. If I had to sit around and do nothing for 15 minutes and wait for the boss to show up? Nope, you're needlessly just wasting my time then. I ended up getting the traditional ending with the instruments and the forest. The ending itself left a bit to be desired I thought. I read there are some paradox endings as well, but they're not really the "good" endings so I don't think I'm going to pursue them.

Given the similarity to Majora's Mask I can see why you liked it @greyhammer90. I didn't care all that much for Majora's Mask for the same reason: time loop bullshit, although I don't recall there being a bunch of events in Majora's Mask that force you to wait around and I'm pretty sure you could advance time in that game. I think Outer Wilds is a good game, but I think the Overwhelming Positive reviews it's gotten are a bit overhyped.
 

ulukinatme

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Picked up just a few games in the Summer Steam Sale that just ended: Cyberpunk, Persona 5 as recommended by @DONTH8 I believe, and I finally got Tabletop Simulator (Although I don't know what or who I'll engage with that one yet). I probably won't play any of them for a bit with NCAA '25 coming out soon.

The last week or two I've been playing the pre-release of my favorite Survival game all time, 7 Days to Die. They're about to finally unleash 1.0 version and I've been testing out the last build before it's release. This game has been the best $20 I ever spent on an Early Access, I just don't really get tired of it. You can always crank up the difficulty, or there's plenty of mods/overhauls you can try. It's great with friends.

 

DONTH8

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Picked up just a few games in the Summer Steam Sale that just ended: Cyberpunk, Persona 5 as recommended by @DONTH8 I believe, and I finally got Tabletop Simulator (Although I don't know what or who I'll engage with that one yet). I probably won't play any of them for a bit with NCAA '25 coming out soon.

The last week or two I've been playing the pre-release of my favorite Survival game all time, 7 Days to Die. They're about to finally unleash 1.0 version and I've been testing out the last build before it's release. This game has been the best $20 I ever spent on an Early Access, I just don't really get tired of it. You can always crank up the difficulty, or there's plenty of mods/overhauls you can try. It's great with friends.


Persona 5 royal is probably my favorite game I’ve played in the last 5 years.

Great JRPG. Let me know when you start playing it. I’d be interested in what you think.
 

Cackalacky2.0

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Elden Ring DLC is pretty good. I’m almost done with it but struggling with all the new bosses. I’m level 284 and finished NG3 with 100% before the DLC. It’s pretty good overall though which is ok in my opinion. The bosses are awesome. The world is amazing but it’s kind of empty and they ended up doing some original enemies and re coloring them or just slightly modifying them. Overall it was worth the money to me and I’m glad I got it. I love this game.

Im working on getting good with the melee and up close fighting but I’m running a Blasphemous build that pretty much helps me out in really tough fights.

That being said I just picked up Sekiro and started that this weekend. Looks tough to me so I guess I better get good with stance breaking and dodging. 😂. Can any other Souls players confirm I’m on a dark painful road right now? Haha
 

ulukinatme

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Elden Ring DLC is pretty good. I’m almost done with it but struggling with all the new bosses. I’m level 284 and finished NG3 with 100% before the DLC. It’s pretty good overall though which is ok in my opinion. Im working on getting good with the melee and up close fighting but I’m running a Blasphemous build that pretty much helps me out in really tough fights.

That being said I just picked up Sekiro and started that this weekend. Looks tough to me so I guess I better get good with stance breaking and dodging. 😂. Can any other Souls players confirm I’m on a dark painful road right now? Haha
Grey could tell you more about Sekiro. I played through it once. It's definitely very Souls-like, lot of tough fights. I felt like there was less backtracking compared to other Souls games, which I appreciated. I also followed a guide though, I don't always have time for blind walkthroughs these days lol.
 

NorthDakota

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Has civ made any substantive changes? The only one I ever played was Civ II on our beater PC (old computer we kept for those older games that don't run well on newer ones)

I buy it for my dad sometimes for birthday/Christmas.
 

ulukinatme

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Has civ made any substantive changes? The only one I ever played was Civ II on our beater PC (old computer we kept for those older games that don't run well on newer ones)

I buy it for my dad sometimes for birthday/Christmas.
Since Civ II? For sure. I last played IV and V. Both were somewhat similar and were steps up from II. I never bothered with VI, seemed like a small jump from V, looked like the same game with just slightly better graphics. No idea on VII yet.
 

NDVirginia19

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Since Civ II? For sure. I last played IV and V. Both were somewhat similar and were steps up from II. I never bothered with VI, seemed like a small jump from V, looked like the same game with just slightly better graphics. No idea on VII yet.
VI really disaggregated the city structure out by making districts outside of the city center that could be strategically placed (ie: Industrial center next to mined strategic resources, commercial center next to rivers) to get adjacency bonuses. Civ VII seems like a huge leap forward with some pretty "Controversial" new mechanics, with the main ire of the community focused on how your civilization actually changes/evolves from age to age (IE: Egypt in the age of antiquity, changing to Songhai in the age of exploration). Will be interested in how it actually plays out, and regardless I will probably dump a couple hundred hours into it in the first year.
 

dublinirish

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I really enjoyed VI the music was nice and Sean Bean's proper Sheffield/Yorkshire voice narrating was easy on the ears too. You'd get lost in the game for hours and not notice time passing at all
 

greyhammer90

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I really enjoyed VI the music was nice and Sean Bean's proper Sheffield/Yorkshire voice narrating was easy on the ears too. You'd get lost in the game for hours and not notice time passing at all

One of my favorite boot-up cinematics ever too. The song is called the Dream of Flight and it goes hard.

 

NDVirginia19

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They're bringing back Christopher Yin to compose for Civ VII as well, and Gwendoline Christie (most famously Brienne of Tarth from GOT) is doing the narration which is nice. I still think that Leonard Nimoy and the music from IV will be my favorite combination, but still looking forward to it.
 
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