I put down Parkitect. It scratched the creative itch for a bit, I finished about 1/3 of the "campaign" mode which involved completing challenges building theme parks in various parts of the world.
I finally ended up playing Satisfactory, which I got early this year on a Steam sale and hadn't touched yet. It reminded me quite a bit of The Planet Crafter. In both games you get dropped on a deserted planet and have to kind of survive and build a base (Or Factory in this case) from scratch. Planet Crafter was a much newer release than Satisfactory, and while it wasn't as involved and was still a pretty "chill" game to play, Satisfactory is somewhat more chill as you don't have to worry about food, O2, water, etc. You basically just have to build and try to advance your tech through "Tiers," although there are some hostile creatures in Satisfactory which Planet Crafter did not have at the time I played it.
As usual my energy for design and aesthetics gets thrown out the window for efficiency and productivity, so my "factory" in Satisfactory is neither beautiful nor does the layout flow well. It's basically a mess of conveyor belts everywhere and you have to navigate closed spaces to get to various machines. It works though! It's pretty cool seeing how all the conveyor belts link up and trying to maximize a small space to produce what you need. I quickly found myself expanding my factory more and more to accommodate the growing collection of machinery and tech. It was ugly, but productive.
The early game it's easy enough to keep everything clean, but once you start getting to Coal and beyond it starts complicating things. You go from Biofuel to Coal, and then you have to figure out an efficient way to transport Coal to your main base for energy production. Either you run a really long ass Conveyor from an automated Coal Miner to your base, or you create an Energy Station at the Coal Mine and then transport the electricity via power lines which is also a bit tedious. You can also use automated transports to ferry goods, but I honestly didn't mess with those much and I probably would have had to create a long ass road for the transports to make it up and down cliffs from Point A to Point B. Sometimes the resources you need to automate your factory are pretty far away, so there's challenges in trying to move the materials great distances to keep the process automated. I guess the point of this is there's more than one way to do things in the game and that's pretty cool in the end.
I honestly was getting a bit impatient after the Coal phase and decided I wanted to speed through the other phases so I could see what else the game had to offer, so I Cheated through the other half of the remaining Tiers. It feels like some Tiers are a little excessive on the advacement requirements, like having to craft 4000 complicated items (We'll call them McGuffins) and 2000 of another to complete one step of a Tier for advancement. Even if it's all automated, it takes quite a good bit of time and energy to create the machines and hook everything up to create those 4000 complicated items! It's not like just making 4000 rolls of Copper Wire and being done, it's like harvesting the materials and producing 4000 rolls of Copper Wire + 4000 Machine Frames + 16000 Iron Plates + 4000 Circuit Boards (Which is 4000 Silicone Squares and 4000 more rolls of Copper Wire) and then you throw all that in an Assembly Machine to create 4000 McGuffins. Again, the idea is to automate all of that process, but it ends up taking quite a bit and you start running out of room in the factory (Make sure you start in a big, flat area close to resources!) That's just to advance one step of one Tier. Did they really need 4000 of that item? Just seems excessive at times. Anyway, that's my one beef with this game, the requirements turn into a bit of a chore at higher Tiers. That, and I don't care for the way they did Power Lines/Poles, they only accept a maximum of 4 wires coming in/out of each and each machine can only have 1 wire coming to it so you can't chain machines together. Feel like there would have been a cleaner way to hookup 3-4 dozen machines besides dropping a shit ton of Power Poles everywhere and daisy chaining them all together. That's super messy, and that's coming from me. Just let each machine accept one wire in and one wire out! Then I can link each machine from one power line and not have a bunch of random wires and Power Poles everywhere!
The game goes all the way through Nuclear Reactors, with lots of little goodies like Jet Packs, automated Trucks, a few weapons, and some other goodies like Boomboxes and deco. There's also a number of secrets to find on the planet, I won't spoil anything there. The game is still Early Access, once you complete the final Tier you're basically free to keep building with no conclusion to the game. It's pretty fun once you get the hang of it, the UI is very user friendly. You quickly figure out what works and doesn't work with the conveyor belts. I got a lot of enjoyment out of finding ways to speed up production, like splitting off a resource belt from 1 to 3 Smelters so I could produce ingots faster. From there I would funnel the products back down into a storage container, which I would pull from via multiple machines to make various components out of. It's neat to see how the logic works at times. The game is only $30 right now which I think is worth the price, but if you can pick it up on a Sale then go for it. You can play the game multiplayer with a buddy, which I think would make it a bit easier so you're not doing all the work yourself, but you also may run into conflicting opinions on how something should be done
[EDIT] I purposely wanted to play this game solo without watching any Youtubers or guides first. Going back and watching some Youtube videos like "What Darren Plays" I'm pretty blown away. People create some wild stuff in this game, makes my little setup look pedestrian. Here was one of the more complicated builds I saw.