Looking through my Steam list recently, despite the fact I've got dozens of games in the backlog, I figured 7 years was too long to go without playing Fallout: New Vegas again. I replayed Fallout 4 not that long ago, like within the last few years, so I wondered if New Vegas was as good as I remembered it in comparison or if I've been looking at it with nostalgia goggles. I'm about 30 hours in again and it's still clearly the best of the 3D Fallout games imo.
The game is just so clean and focused compared to Fallout 4, and yet it's far more complex in it's quests and factions. Fallout 4 is plagued with a never ending list of the dreaded Radiant quests, which basically allow you to repeat many quests as many times as you want for xp. It's great for leveling, but it's crap for story telling, plot advancement, or character building. They get kinda old after awhile too, as we've seen with the old Preston Garvey "Another settlement needs your help" trope. Instead of endless Radiant quests the more focused and unique quests of New Vegas just mean more and are more entertaining. While Settlements in FO:4 were occasionally fun for a bit, there were just way too many of them and maintaining/upgrading/protecting them became a real chore...I don't miss them.
So NV isn't bogged down with boring Radiant quests, which is the clean and focused part, and yet it manages to be complex because there's so many different factions and options on how to complete quests. You may get a quest to retrieve a certain item for a repair, or if you've dumped enough points into the Repair skill you may be able to jury rig something to achieve the same result, or you can use a Science skill to hack a machine and reroute the process, or you can use a Speech skill to convince someone that they should go a different route, or you can betray the guy by killing him or sabotaging his position so he gets kicked out of the group. There's so many damn options and even after replaying this game a number of times I still haven't found everything. The removal of Karma was a horrible move in FO4, it kind of killed the evil character play throughs a bit. One of my favorite FO:NV playthroughs was actually siding with the Legion, the Powder Gangers, and the Khans. You don't get that same experience joining the Institute in FO4, and there's less choices/options with factions. In FO:NV I'm constantly making decisions based on what I think my character would or should do given his Karma and what factions he's sided with, and the morally gray options really make you think. That's one reason the game has such a high replay factor.l
I've used FO:4 as a comparion to FO:NV quite a bit and some may wonder why I haven't mentioned FO:3. Tbh it's decent, but just about everything FO:3 did...FO:NV did better. The combat, the quests, the companions, the plot...all were as good or far better in NV. The humor in NV was a far cry from 3 as well, it was definitely closer to the original games in that way. Even the DLC was better in NV, Dead Money was so deep and unique compared to everything else, and Old World Blues was hilarious with the jokes. Mothership Zeta was decent and probably one of the better DLCs, but it almost felt a bit out of place. I think the only area where FO:3 outshone FO:NV was the vaults. There was Vault 112 with the Tranquility Lane simulation, Vault 101 with Liam Neeson and the Tunnel Snakes, Vault 106 with the trippy hallucinations that actually scared the crap out of me, and then of course there was Vault 108 with all the Garys running about. It's hard to top a list like that.
I could go on and on about NV, but seems like beating a dead horse since it's a game that's been out for 12 years now. If there's one thing that's missing in the game that we have in FO:4 it's being able to pickup bodies/objects and move them...unless they've put it under a different keyboard key and I've forgotten. This seems like a small thing, but the Legion are so damn sneaky that they like to hide Frag Mines underneath dead bodies which makes it really tough to disarm them or even see them! More than anything though this is just a testament to how much thought was put into this game, some traps are really well hidden like that.
I just finished with Black Mountain. I completely forgot that I had created a mod on the Nexus site that allows you to restore the Radio station after the quest is complete, that's probably one of my favorite parts of the game. There's just something meta about a confused super mutant with multiple personalities carrying on a radio show while dressed in a wig and funny glasses while they discuss their fears of "the battle cattle." The wasteland just felt empty without Tabitha and Rhonda on the airwaves.