I may already be nearing the end of GT7, at least from the "campaign/sim" perspective. There's still a number of challenges to do, and there's two licenses I still need to get all Gold on, but I think I'm nearing the end of the "Menu" portion of the game. It's been fun, but feels kinda short compared to previous games for some reason. Part of that might be the fact they end up gifting you a lot of cars...I mean a metric ton. It works out, since you can't sell them like in the past. Most of said cars are older models, like 90s or Classics, but if you can tune them right they can win against contemporary models as long as there isn't a PP (Performance Points) limit on a race. Every car starts out with a PP base level, and the more mods and crap you add to the car the more the PP level increases. Most races have no limit on a car's PP level, so you can drop $20k-$100k+ in upgrades to push a car past the competition. When there is a limit though you gotta try to squeeze every bit in that you can as those races are often pretty challenging.
Unfortunately the formula for calculating the Performance Points is somewhat hard to follow too. It's based on a variety of factors including horsepower, weight, suspension settings, aerodynamics, drivetrain, etc. If you've got a race where the max PP is set at 550 you may be able to take a Nissan Skyline with a base rate of 350 and mod it up to 550, or you could take a Limited Edition Camaro that starts at 500 and throw some Soft Racing tires on and it too will be at 550. You'd think both vehicles would be comparable if the Performance Points are anything to go off of, but they're not. The Camaro ends up smoking the Skyline. I feel like in the past they limited it by HP and that was easier to work with. The Performance Points formula is so touchy though...I can adjust downforce on the front of the car a few points and the PP rating barely moves, but move it a few points more and it'll drop or gain 25-30 points. For that reason it's kind of hard to game the system and sometimes you wind up with a car at max Performance Points that gets destroyed by the competition. Feels like it needs to be fine tweaked a bit better is all I'm saying, it's not all that consistent or a good barometer on how well a vehicle operates.
Overall I've been enjoying the game though. It scratches the old GT and racing itch, the controls feel great (You can feel resistance in the pedals/trigger buttons under certain driving conditions which is cool in conjunction with the Rumble features). Visuals are good. Customization is as good as it's ever been, if not better. I like what they did with the Cafe/Menu stuff for progression. Keeps you on task if you get lost on what you were doing the previous night, and it adds a lot of cool backstory to vehicles and car history that you probably didn't know. I didn't care for it at first, especially since they start you out racing Japanese Compact cars, but it starts things slow and builds you up to the big boys. Biggest gripe has been the music...fuckin' awful. In the old days we got tunes like Van Halen's Panama, or Judas Priests' Turbo Lover. Now they've got weird artists I've never heard of, Remixed Classical tracks, lots of jazz of course...no thanks. Fortunately this is an easy fix, I just launch Spotify in PS5 and run my own Classic Rock playlist.
On a side note, they just had an update the other night that looked like they added the '69 Pontiac GTO Judge to the game. When I logged in the car just happened to show up in the Legends shop and I had enough cash to purchase it. Dunno if I'll actually race it, but I've got it either way. Still need a DeLorean for shits and giggles, and a few more Audis before I'll be happy.