What video game are you playing?

Whiskeyjack

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You alluded to this, but it's also important to be cognizant of the fact that high-level competitive play is almost always on PC. McCree is a character that has a much steeper learning curve on console. I honestly doubt a console McCree player can ever be as effective as a high-level PC counterpart.

That's true. On PC, a good McCree player will regularly be picking enemies off at longer ranges, but I found that prohibitively difficult on console. Assuming console controls limits your effectiveness to short range, McCree's a lot harder to justify.
 

wizards8507

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PSA, if you have Amazon Prime you get Twitch Prime for free. Gets you bonus shit for For Honor.
 

ACamp1900

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Honestly tho, to each their own... for me, if MLB The Show is an exclusive to one console, then that's the console I'm rocking... it's that simple.
 

ulukinatme

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You alluded to this, but it's also important to be cognizant of the fact that high-level competitive play is almost always on PC. McCree is a character that has a much steeper learning curve on console. I honestly doubt a console McCree player can ever be as effective as a high-level PC counterpart.

That's true. On PC, a good McCree player will regularly be picking enemies off at longer ranges, but I found that prohibitively difficult on console. Assuming console controls limits your effectiveness to short range, McCree's a lot harder to justify.

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ACamp1900

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Trying to play console peps on my PS4 on War Thunder was super brutal... I know that much... I have this super gaming PC too(bought off a IT buddy of mine) ... just never use it.
 

ulukinatme

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Trying to play console peps on my PS4 on War Thunder was super brutal... I know that much... I have this super gaming PC too(bought off a IT buddy of mine) ... just never use it.

One of my buddies refuses to get a gaming rig, despite having the cash to do it. He forces the rest of us to buy console games for guy's night gaming. I tried getting him into War Thunder cause I enjoyed it on PC, but he couldn't get over how messed up the hangar section is to navigate. "Well duh, it was an interface built for a mouse." I honestly didn't think it was too bad though, and you only spend 5% of your time in the hangar anyway. World of Tanks did a far better job with their console port of the interface, but I still prefer mouse precision over a damn controller when it comes to shooting.
 

ACamp1900

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The aiming is brutal on PS4... I played all of five minutes on my buddies console and destroyed everyone...

it felt like baseball, when you take your practice swings with the heavy doughnut in the on deck circle, then get in the box and the actual bat is so much lighter and easier to swing...... it felt like that.
 

wizards8507

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Man, people in this game are dicks. There's kind of an unwritten rule that you're supposed to go for "honorable" kills where you fight people one-on-one and then when you dispatch your foe you go watch your teammates finish their one-on-ones and then jump in if your guy gets killed. Otherwise you end up with these snowball situations where whoever wins the first one-on-one battle goes and 2v1s the other guy and it's just about impossible to come back from that. It's most dishonorabru.
 

Whiskeyjack

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Man, people in this game are dicks. There's kind of an unwritten rule that you're supposed to go for "honorable" kills where you fight people one-on-one and then when you dispatch your foe you go watch your teammates finish their one-on-ones and then jump in if your guy gets killed. Otherwise you end up with these snowball situations where whoever wins the first one-on-one battle goes and 2v1s the other guy and it's just about impossible to come back from that. It's most dishonorabru.

In 2 v 2 duels, most of the streams I've watched wait for their teammate to either win or die before jumping in. Might also be due to the fact that double teaming an enemy tops his revenge meter up almost immediately, giving him a much better chance of winning from behind than if he has to win back-to-back 1 v 1s.
 

IrishLion

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Powering through my playthrough of the Assassin's Creed series. I finished the Ezio trilogy, and started AC III last night.

I was super pumped to start AC III, as it's the only game in the series that I have zero experience with besides Rogue. The change of setting and time period seemed like it would be a very welcome change and new expefience.

1 hour in, and I'm disappointed big time. Controls are much more clunky than the games that came before it, and they made unnecessary changes to combat and free-run mechanics for no reason.

There are times where the free running is much improved, but it causes a huge problem when you're trying to get DOWN from somewhere that you parkour'd up. And combat against groups is a messy collection of enemies trying to decide whether to stab you with their bayonnette or shoot you from two feet away.

And most disappointing of all is that the story is underwhelming. They made an effort to throw the player into the middle of the action, making you wonder what's happening and waiting for reveals as a plot device, but it just resulted in weak characters that contradict themselves in unreasonable ways based on the story and the cutscenes.

Conflicted characters are good. Characters that contradict their own (limited) development for no reason is bad.

Hope it gets better soon haha.
 

greyhammer90

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When I first played the Witcher 3 I had some stuff going on (school, bar prep, moving, etc.) that distracted me quite a bit and as a result, me and my roommate beat it together on Normal difficulty on his Xbox. As a result, I missed a good amount of side quests and never really had any need to get deep into the oils/potions/crafting systems therein.

I'm now replaying the game to play both expansions. This time I'm playing on Blood and Broken Bones and am trying to get as much out of the build system as I can. I'm also attempting to do every side quest (though I'll likely accidently miss some). Lastly, I'm not using the horse except in quests where it is obvious that you are supposed to give chase to something.

It is remarkable how much more enjoyable this play through has been for me so far. The combat is so much better than I had previously given it credit for. It actually peeves me a bit that Blood and Broken Bones isn't the standard difficulty, with Death March being hard. I think that people, like me, who only played it on Normal the first time through were robbed of a genuinely great combat system.

BTW: Cyberpunk 2077 has a lot to live up to, but if CDPR can do what they did in the Witcher in a dystopian futuristic setting:

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greyhammer90

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What's your current build?

I'm planning on trying to focus on light attacks/adrenaline/poison damage and seeing how viable that is. I'll probably reroll a few times before eventually looking up what the best possible build is and trying to copy that.

It's pretty early on so I'm still investing in basic combat skills. Right now I'm:

5/5 muscle memory
4/5 resolve
5/5 fleet footed

I'm also rocking the Viper Gear.
 

Whiskeyjack

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I've been dying for a chance to discuss Witcher 3 build stuff for a while now, so buckle up:

I'm planning on trying to focus on light attacks/adrenaline/poison damage and seeing how viable that is. I'll probably reroll a few times before eventually looking up what the best possible build is and trying to copy that.

It's pretty early on so I'm still investing in basic combat skills. Right now I'm:

5/5 muscle memory
4/5 resolve
5/5 fleet footed

That's a great start. In my experience, Light Attack builds are superior to Heavy Attack ones in almost every way. The heavy attack animation takes twice as long to connect, and does twice as much damage, so against an unmoving target (more on that later) damage output is identical between them. Even after investing the full 20 points for each tree, damage output is basically the same, which seems to have been intentional on CD Projekt Red's part.

But fast moving enemies are much more common than slow ones, and some of the toughest enemies in the game (like vampires) are very difficult to hit with heavy attacks. So that alone is a massive advantage for Light Attack builds. And the Cat School Techniques talent (which doubles your Crit damage) is way better than the Bear School equivalent (which just increases your max health by 20%).

So you'll want to max out the first 3 Light Attack talents, and ignore the Heavy Attack tree. On an initial playthrough, the 4th talent (Crippling Strikes) is OK. Especially when used in conjunction with Poisoned Blades, it's sometimes helpful to be able to dodge away and recover for a bit while your DoTs wear a tough enemy down. But the bleed and poison talents have some significant drawbacks. First, they'll supercede any bleed or poison effects on your weapons, which kinda sucks (they don't stack). Second, and much more importantly, they don't scale. 5/5 Crippling Strikes does 125 damage/ sec, which can be decent on your first playthrough, but when you start critting for 5-10k per swing, it's just not worth 5 points. I think you'll be better served by skipping the bleed/ poison talents and immediately getting stronger talents instead.

In the Defense tree, Fleet Footed is incredible. Might be the single best talent in the game. Dodging in Witcher 3 is similar to Dark Souls, in that there are some complex mechanics behind it. Some attacks can't be dodged at all, some can only be dodged in the attack's outer range of effect (80%+), some can only be dodged in a certain direction, etc. Fleet Footed basically gets rid of most of those modifiers so that unless you try to dodge directly into an attack, you've pretty much got iframes during the dodge animation. I haven't found any of the other Defense talents to be worth the investment though.

In Battle Trance, Resolve and Razor Focus are worthwhile, but that's about it.

In Alchemy, Heightened Tolerance and Acquired Tolerance (along with Metabolic Control in the General tree) are critical for boosting your Toxicity high enough so that you can run multiple decoctions. Ekhidna and Ekimmara give you a ton of life-gain within combat (the former by refreshing Quen, and the latter simply by doing damage). Water Hag is the only one that's decent at boosting your damage. Doppler, Wyvern or Succubus are all good choices for your 4th decoction, but none of them is better than Tawny Owl, Thunderbolt and Maribor Forest. 4 decoctions + Tawny is a good lazy option, but the first three + those three potions is more optimal.

Until then, you have to stick to Potions popped right before battle. Swallow is great for increasing longevity (though it's best to think of it as a buff to food effects in combat, so make sure you're using it that way), Thunderbolt and Maribor Forest for extra damage, and Tawny Owl for stamina regen. Though once your healing is covered by decoctions, you'll likely drop Swallow from your rotation and prioritize Tawny Owl, as you can easily turn extra Stamina into healing.

Other talents worth taking in Alchemy are Protective Coating, Tissue Transmutation, Synergy, Killing Spree and Hunter Instinct. Fixative was the last one I took, but it's mostly a quality of life thing.

The only one I haven't mentioned yet is Cat School Techniques, which is another good candidate for best talent in the game. 1 point for +20% Light Attack damage and +100% crit damage is huge value. It does require that you use only Light Armor (until you unlock the Levity enchantment from the Runewright, after which you can wear whatever you want), though if you've got Fleet Footed and are dodging properly, it's not much of a drawback.

This is my current build at level 87, and I think it's pretty close to optimized:ALCHEMY / COMBAT - EUPHORIA

I'm also rocking the Viper Gear.

You're in good shape if you're rolling out of White Orchard in the Temerian Armor with the two crafted Serpentine swords. You'll likely find a few relic items that are better in Velen, but I used mostly that setup until I started crafting Feline armor. Crit chance and crit damage seem to be the best stats to maximize damage output, so I'd recommend switching to the Ursine swords in your 20s. Glyph for Quen in your armor, Chernobog Runestones in your weapon (until you can get Severance from the Runewright), and you should be good until you reach Toussaint.
 

Whiskeyjack

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I could type an even longer post for Gwent, but I'll spare you that unless you're interested.
 

greyhammer90

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I've been dying for a chance to discuss Witcher 3 build stuff for a while now, so buckle up:



That's a great start. In my experience, Light Attack builds are superior to Heavy Attack ones in almost every way. The heavy attack animation takes twice as long to connect, and does twice as much damage, so against an unmoving target (more on that later) damage output is identical between them. Even after investing the full 20 points for each tree, damage output is basically the same, which seems to have been intentional on CD Projekt Red's part.

But fast moving enemies are much more common than slow ones, and some of the toughest enemies in the game (like vampires) are very difficult to hit with heavy attacks. So that alone is a massive advantage for Light Attack builds. And the Cat School Techniques talent (which doubles your Crit damage) is way better than the Bear School equivalent (which just increases your max health by 20%).

So you'll want to max out the first 3 Light Attack talents, and ignore the Heavy Attack tree. On an initial playthrough, the 4th talent (Crippling Strikes) is OK. Especially when used in conjunction with Poisoned Blades, it's sometimes helpful to be able to dodge away and recover for a bit while your DoTs wear a tough enemy down. But the bleed and poison talents have some significant drawbacks. First, they'll supercede any bleed or poison effects on your weapons, which kinda sucks (they don't stack). Second, and much more importantly, they don't scale. 5/5 Crippling Strikes does 125 damage/ sec, which can be decent on your first playthrough, but when you start critting for 5-10k per swing, it's just not worth 5 points. I think you'll be better served by skipping the bleed/ poison talents and immediately getting stronger talents instead.

In the Defense tree, Fleet Footed is incredible. Might be the single best talent in the game. Dodging in Witcher 3 is similar to Dark Souls, in that there are some complex mechanics behind it. Some attacks can't be dodged at all, some can only be dodged in the attack's outer range of effect (80%+), some can only be dodged in a certain direction, etc. Fleet Footed basically gets rid of most of those modifiers so that unless you try to dodge directly into an attack, you've pretty much got iframes during the dodge animation. I haven't found any of the other Defense talents to be worth the investment though.

In Battle Trance, Resolve and Razor Focus are worthwhile, but that's about it.

In Alchemy, Heightened Tolerance and Acquired Tolerance (along with Metabolic Control in the General tree) are critical for boosting your Toxicity high enough so that you can run multiple decoctions. Ekhidna and Ekimmara give you a ton of life-gain within combat (the former by refreshing Quen, and the latter simply by doing damage). Water Hag is the only one that's decent at boosting your damage. I use Arachas as my 4th for a bit of extra damage mitigation, though you won't be at that point for while.

Until then, you have to stick to Potions popped right before battle. Swallow is great for increasing longevity (though it's best to think of it as a buff to food effects in combat, so make sure you're using it that way), Thunderbolt and Maribor Forest for extra damage, and Tawny Owl for stamina regen. Though once your healing is covered by decoctions, you'll likely drop Swallow from your rotation and prioritize Tawny Owl, as you can easily turn extra Stamina into healing.

Other talents worth taking in Alchemy are Protective Coating, Tissue Transmutation, Synergy, Killing Spree and Hunter Instinct. Fixative was the last one I took, but it's mostly a quality of life thing.

The only one I haven't mentioned yet is Cat School Techniques, which is another good candidate for best talent in the game. 1 point for +20% Light Attack damage and +100% crit damage is huge value. It does require that you use only Light Armor (until you unlock the Levity enchantment from the Runewright, afte which you can wear whatever you want), though if you've got Fleet Footed and are dodging properly, it's not much of a drawback.

This is my current build at level 87, and I think it's pretty close to optimized:ALCHEMY / COMBAT - EUPHORIA



You're in good shape if you're rolling out of White Orchard in the Temerian Armor with the two crafted Serpentine swords. You'll likely find a few relic items that are better in Velen, but I used mostly that setup until I started crafting Feline armor. Crit chance and crit damage seem to be the best stats to maximize damage output, so I'd recommend switching to the Ursine swords in your 20s. Glyph for Quen in your armor, Svarog Runestones in your weapon (until you can get Severance from the Runewright), and you should be good until you reach Toussaint.

Thanks for all the info. I would like to get your thoughts on Gwent when you get a chance. (Beyond the strategy, which I'm only decent at, are there any cards which you can lose access to permanently if you progress the story before collecting them?)
 

Whiskeyjack

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Thanks for all the info. I would like to get your thoughts on Gwent when you get a chance. (Beyond the strategy, which I'm only decent at, are there any cards which you can lose access to permanently if you progress the story before collecting them?)

Copied and pasted from an email I sent to my brother recently:

Here's a site that'll tell you where to find every Gwent card in the game.

The best deck I've been able to assemble includes the following cards:

10 Commons:
Blue Stripes Commando x 3 (you start with 2 and buy the 3rd in White Orchard);
Crinfrid Reavers Dragon Hunter x 3 (purchased in White Orchard, Midcopse and Claywhich, though you have to first rescue the Claywhich merchant from this bandit camp);
Catapult x 2 (purchased in White Orchard and the Passiflora brothel in Novigrad);
Dun Banner Medic x 1; and
Villentretenmerth (won from random merchants).

All 4 spies:
Prince Stennis;
Dijkstra (won from the Bloody Baron in Crow's Perch as part of the Velen Gwent quest);
Thaler (purchased from the innkeeper in Arinbjorn, Skellige); and
Avallac'h (won from the druid Gremist in Gedyneith as part of the Skellige Gwent quest).

All 4 Northern Realm heroes:
Vernon Roche (won from Haddy the Card Prodigy in Midcopse as part of the Velen Gwent quest);
Esterad Thyssen (won from Dijkstra as part of the Big City Players Gwent quest);
Phillippa Eilhart (won from random merchants); and
John Natalis (given as reward for completing the quest A Dangerous Game in Novigrad);

These four neutral hero cards:
Yennefer of Vengerberg (won from Stjepan in Oxenfurt as part of the Playing Innkeeps Gwent Quest);
Ciri (won from the Scoiatel trader located SW of Novigrad as part of the Big City Players Gwent quest);
Triss (won from Lambert at the Nowhere Inn in Novigrad as part of the Playing Old Pals Gwent Quest, though the timing on this one is pretty tricky);
Geralt (won from Thaler at the Seven Cats Inn as part of the Playing Old Pals Gwent Quest).

I think that's the best set of 22 units you can assemble. Adding any more just dilutes the average unit quality of your deck.

Then toss in 3-4 of your favorite special cards. The weather cards generally suck, since they're often dead draws when you opponent doesn't play into that row (except against Monster decks; if you know your opponent is playing Monsters, load up on Biting Frost as it's basically an auto-win). Scorch can be good, but can also be a dead draw since it affects your own minions as well. Commander's Horn is better, but makes you much more susceptible to Scorch effects. And Decoys are definitely the best, because they're always useful (either for countering enemy spies or playing your Medic/ Villentretenmerth multiple times) and they never weaken your board state. I tend to just run Decoy x 3 with nothing else.

I'd also use the Clear Weather leader card ("Foltest, Lord Commander of the North") from White Orchard, and use that until you win the Scorch Siege leader card ("Foltest, the Steel-Forged") from the big Gwent tournament in Novigrad.

That's it!

Some things I would add to the above:
  • Since Gwent requires that you win 2 out of 3 rounds, and both players start with only 10 cards, the name of the game is value. Drawing cards (via Spies) is thus a very powerful mechanic, as is maximizing the average value of your deck. That's why you almost never want to use more than the minimum # of minion cards (22), and as few specials as you can get by with.
  • Northern Realms is easily the best deck in the game, mostly because it has the best Spies and Tight Bond commons. Fortunately for Geralt, that's also the deck he starts with.
  • The Cow card, found in the loft of the barn in Brunwich, is better than the Triss Merigold card. So I'd recommend making that swap once you have it, but otherwise the deck described above should be the best you can get.
  • You can lose access to certain cards if you advance the main storyline too far before working on the Gwent quests. So just do the Gwent stuff first. In order the build the deck above, you need two cards won from rando merchants, so play everyone you can until you win a card off them. Which you'll have to do anyway if you ever want to the finish the Collect 'Em All quest; which isn't a problem, because Gwent is awesome.
  • Ideally, you draw several Spies in your opening hand, play them all against your opponent to build up a commanding card advantage, concede that first round, and then proceed to crush him in the next two rounds.
  • As you start improving your deck, you'll (obviously) want to be cycling out your weakest cards first. Ditch the Poor F*cking Infantry first, then the Kaedweni Siege Technicians, and then the 4 and 5 power commons, and finally all the 6 power units.
 

ulukinatme

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Playing a little Minecraft /w Feed the Beast Infinity Evolved Modpack currently. I'm awful with creative building type stuff and never cared for that end of Minecraft, which is why I like FTB modpacks that add tons of machines, engineering, and devices to the game. Vanilla Minecraft is rather boring and somewhat childish, but there's something cool about building mining machines, large smelters, lasers, reactors, and that sort of thing. It typically adds a number of enemies to the game, and even some other dimensions to bump the difficulty up. I'm not running a server currently, but in the past a few buddies and I have run one for a few months at a time. FTB modpacks just add so much to the game it's like a whole new experience. Lots of new bosses to fight, like a Hydra, Minotaur, Alpha Yeti, Lich, and Ur-Ghast.
 
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