Can anyone break down the world of this game a bit?? Is it monster fighting? Ghosts? Wars? Guilds? Or is it like Skyrim/ Witcher where there is a bit of all of that??
"Soulsborne" games are a set of games developed by From Software that have created an action RPG subgenre (called "Soulslike" games) that generally have common elements like high difficulty, intricate world design, deliberately timed combat with hard-hitting enemies, large boss fights, sparse-checkpoints, obtuse underlying systems, and mysterious plots that are usually told through expansive lore or item descriptions and frequently attempt to mislead the player through incomplete or untrue information. The stories of Soulsborne games are typically melancholic, with the chief theme usually being the end of an era/the world and the consequences of trying to delay that end by the people in power.
They are 3rd person action RPGs with a focus on world design and deep combat. Most Soulsborne games have high fantasy medieval themes with strong influence from Japanese manga. You usually start off with a small sword fighting rats and end up with a big sword fighting Gods/Eldrich horrors. You often don't understand the full picture of the plot while you are doing these things, and are frequently being mislead by other characters who have their own secretive goals.
The creative director of nearly every Soulsborne game is Hidetaka Miyazaki. He has never made a bad video game and has been on one of the most insane creative hot streaks I've ever seen. The only game in the Soulsborne series that can be described as middling/disappointing was Dark Souls 2, which Miyazaki did not direct because he was busy making Bloodborne (one of the greatest games of all time). Elden Ring is the newest game from him, is said to be Dark Souls meets Breath of the Wild, and is now the highest ranked video game on metacritic. While it shares many stylistic and creative similarities with Dark Souls, it is a new world with new lore that has been written by both Miyazaki and George RR Martin.