Downloaded and played a trial of Elite: Dangerous on XB1 last week.
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The trial only allows you to do some training runs, and the training doesn't actually help you learn the controls in any way, so it took me about 30 minutes of messing around to learn how to fully control my personal ship... but once I got it, I appreciated it right away.
You're a first-person pilot, and the ship interface is beautiful as you check gauges, look at navigation and cargo menus, deploy weapons ("hard points"), and so on.
The ship has controls for acceleration, reversing, flying horizontally up and down without moving forward/backward, deploying your hard points to access your primary/secondary weaponry. You can toggle the ship's power to balance the effectiveness of weapons, shields, engines, and systems; give your weapons/shields a bit more juice during combat but sacrifice top speed, or juice up your engines and sacrifice your defensive capabilities.
You can initiate a jump to one of the billions of actual star systems that are included in the game, but the trial doesn't allow the jump drive or whatever they call it to be activated.
I was very impressed and will probably pick up the full game. I'm curious to try the open world and to see how interactions are with other players.
Did you ever pick this game up, Lion? I got it in a Steam sale earlier in the week and I've been trying to play it...but sometimes I think the developers were dropped on their heads and children. The flight mechanics are all pretty good, I love the twitch based flight model that requires a flight stick over the Eve style of "micromanage flight and battles with various settings and configurations." Another thing I like is the fact they don't hold your hand in this game. They have some tutorials on how to accomplish basic flight, how to dock, how to shoot, and that's about it. They don't step you through a series of quests to get you familiar with how the factions work, or where to go, or anything like that....and with that comes good and bad stuff.
The bad: the quests can be fucking awful at times in this game. They start you out at a random station with a loaner Sidewinder ship and 1000 credits to your name which can't buy anything really aside from fuel. There are no starter missions really, so I looked through the available jobs at the starter station...one asked me to procure some super rare metal and deliver it to the station (Not happening without a mining laser, and I couldn't buy the metal at another station even if they had it due to my lack of funds), so that mission was out. The other mission involved killing some local pirates, so I took that. On the way to find said pirates I ended up running into a Wanted NPC in a much higher class of ship and promptly got destroyed. I eventually killed the pirates and got a small reward for the effort, fortunately the loaner ship costs nothing to replace. Unfortunately, once I completed that mission there were no more available missions at my starter station, all remaining missions were blocked because either:
A) I did not have the required combat level, trader level, or exploration level to accept the mission
B) I did not have the required reputation level with a certain faction to take a mission
The above two issues prevent you from taking 95% of the missions at any given station. The kicker is to increase BOTH combat and trader levels, as well as reputation with factions, you typically need to take missions! You can raise combat by fighting random ships, but every ship outguns you in the beginning and there's no "newbie" zones with weak ships you can pursue for experience. You typically need to take a mission that will hopefully spawn lower level ships for you to destroy, otherwise you're at the mercy of whatever random ships are in your sector (And those ships will run the gamete of weak to insane difficulty, with most ships falling in the moderate to insane categories)
So, I went to another station. Nothing there. I went to another system, took some crummy trader missions to ferry "x" goods to a different location. The missions weren't particularly well paying, but they got me some very much needed Trader xp. No more missions at that location, so I did some snooping around online and found out that Exploration was a decent way to make some early coin. Exploration involves going to nearby galaxies and scanning various stars, planets, etc that previously haven't been discovered. In all likelihood they have been discovered at some point, but that's beside the point. You then can sell your discoveries to a space station in a nearby galaxy, but the kicker is it has to be 20+ light years away, you can only sell the data once, and you get more money the further you are from the original system when you sell it. You get Exploration xp from selling the data. After a few hours of compiling data and jumping several systems away I had enough cash and xp to make some tweaks to my starter ship and take a few extra missions, but not much.
Overall I seemed to find myself spending an awful lot of time actually looking for missions I could do, and trying to find ships to fight that were both "Wanted" and within my ships capabilities of destroying. Attacking anything but a Wanted ship will put a bounty on your head, and that's bad news. When I DID finally get some more combat missions I could do again, some of these missions involved the most convoluted bullshit you've ever seen, or they required you to hunt down a specific target they may (or may not) decide to show up in the system they're said to be in. I spent a lot of time in supercruise mode (A speed somewhere between normal ship top speed and hyperspace) flying around systems not finding my target, or if I found my target he would be in supercruise himself and I couldn't pull him out of supercruise to fight him without buying an Interdictor tool which I had no money for. As far as other convoluted bullshit when it comes to missions, you may get a mission to rescue a hostage that's stowed away in a cargo hold of a ship. To rescue said hostage you have to drop the other ship's shields and repeatedly shoot the cargo hatch on his ship which will periodically leak cargo out into space...but not all his cargo! Twice now I've hit a target's cargo hold and had it eject hostages, and I skillfully scooped them up all while the enemy ship was firing on me, but when I went to return the hostage I got no credit for it and couldn't complete the mission. Turns out a given enemy ship may have many hostages on board, and you have to get lucky enough to have the "Mission specific" tagged hostage get ejected when you're hitting the cargo hold. That's where the developers have gone stupid, because based on research from other players it seems most enemy ships will be destroyed long before you empty the entire contents of their cargo hold due to the fighting. That means your hostage may not be ejected from the enemy cargo hold before the ship explodes, which means the mission automatically fails. You can use some limpnet tool or something to hack a target's cargo hold, but much like your blaster shots these limpnets only eject part of a target's cargo hold, and I could only carry a few of them on my ship at a time.
So yeah...long story short, I'm not sure what developers were thinking when it comes to providing decent, available missions for the players, and their requirements for completion are ridiculous at times. I don't like my hand being held, I prefer some challenge, but Elite Dangerous goes beyond that imo. The whole hostage situation I outlined above is just one example. Sometimes you go to a system and the contact doesn't show or doesn't want to come out of Supercruise so you can't fight him without an Interdictor. Sometimes you're supposed to meet a contact and they tell you to follow them into Supercruise, but when they drop back down into normal space they're not there. Sometimes you're asked to kill 15 random pirates at an asteroid belt and there are none. Sometimes you're asked to procure 4 tons of Platinum as part of a multi-part mission, then you're asked to deliver 4 tons of Copper somewhere else...and the mission is bugged and won't let you start that second step! I mean...it's bad. If the game was just flying around and shooting stuff, that part works pretty great even though it can be hard to find ships that you're both capable of defeating and are "Wanted." The missions though....they're fucking awful at times. The best paying missions I've come across for starting players seem to be ferrying illegal goods to other locations. Typically they provide the illegal goods up front, so it's no cost to you to go and get them (Unlike a lot of trader missions), and all you have to do is drop them off at another station without getting scanned. Obviously there's some luck involved with the scanning part, but if you're fast there typically isn't an issue.
It probably seems like I'm bitching a lot, and I probably am, I just really want to like this game and I'm having a hard time cutting through the bullshit. I'm no stranger to flight sims, I grew up on TIE Fighter and I've played a number of flight sims since. That's why it's so hard to swallow how poorly designed and buggy a lot of these missions are. The game itself is beautiful, pretty nice graphics without an incredible drain on my system. The mission designs are just awful though. I just saw this review in Steam, it's the "Most helpful" review right now listed, and I kind of wish I saw this one sooner

It spells out the issues pretty well:
"Oh... my... God. Is it really you? Commander Zigglepants?"
"Yeah. Heh. Nice to meet a fan."
"I can't believe it. I've always wanted to be a space pilot like you. You've done EVERYTHING. How did you get started?"
"Well, believe it or not my first job was doing delivery runs."
"Really? That must have been tedius."
"It was. And the pay was terrible. You'd accept a mission in one star system and do nothing but hop from star system to star system for an hour or more before accepting your tiny payment.
"Sounds pretty bad."
"Yeah. I only did that for a short time before I got into smuggling."
"Oh, cool. Sneaking into heavily armed facilities with illegal cargo? That sort of thing?"
"Exactly. Although you only do the sneaking at the end bit of your journey. The rest of it was just as dull as the deliveries. And even the sneaking was only fun the first few times. After that it became pretty routine. The pay was a lot better, though."
"So how did you become a famous bounty hunter?"
"I'm afriad the stories are exaggerated. I took my first contract at my local station. It told me to fly to a nearby star and hunt down a notorious pirate."
"Did you get him?"
"No. I showed up at the star and he wasn't there. I flew around scanning promising signals, but each one turned out to be a dud. To make it worse, it took about 10 minutes to fly between each signal and there wasn't much to do in the meantime. After a few hours of this, the contract expired."
"That's too bad."
"Yeah, the next few contracts turned out the same so at that point I gave up, bought a warrant scanner, and decided to go freelance."
"What does that mean?"
"Well, it means you sit in one place next to a navigation beacon or resource extraction point, and hope to catch pirates if they show up."
"Neat. How many did you catch?"
"None. It took me about an hour to pick up the scanner and fly to a promising system. Then I waited around for a few hours scanning ships but no pirates showed up. Well, a couple did... but none of them came out of supercruise. After a few nights of this, I decided to dump the stupid scanner into the sun. When I got home, I received a strange message. Someone wanted to hire me to carry some mystery cargo to a certain sector and wait for further instructions."
"Did you take the job?"
"Of course! It seemed like the first interesting thing that had happened to me as a space commander. Yeah, I accepted the job and headed out to the sector they named. Took a lot of time to get there. Then I started waiting for my contact."
"Who was it?"
"I dunno. He never showed. I waited around for a couple hours and eventually the mission expired. I did get to fight some pirates, ironically. It seems like they really wanted that cargo, whatever it was. They should have just asked. After waiting around for a few hours, I tossed it into the sun too. Hold on, I have a customer."
Commander Zigglepants turns away and talks into his headset.
"Hello, welcome to McSpaceport. Can I take your order? Combo #2? That will be 4,000 credits. First window, please." He turns back. "Sorry about that."
"No problem. So you work a drive-through window now?"
"This is WAY more fun. Trust me."
"You know what, I still think I want to be a space commander."
"Suit yourself... but can I offer a word of advice?"
"Please!"
"You're going to spend most of your time travelling and waiting around, so bring a video game to keep yourself entertained."
"Got it."
"...and make sure it's NOT Elite: Dangerous."