What video game are you playing?

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Cackalacky

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Hmmmm. My son wanted SWBF2 and i told him he would have to save up money and he could earn it by doing things. He did and paid for it himself. Got the deluxe version and is pumped for it. Not sure how this will play with us but I doubt it will a big deal. We dont by things in game anyway.
 

wizards8507

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Hmmmm. My son wanted SWBF2 and i told him he would have to save up money and he could earn it by doing things. He did and paid for it himself. Got the deluxe version and is pumped for it. Not sure how this will play with us but I doubt it will a big deal. We dont by things in game anyway.
Kid won't be happy when he can't play as Luke or Vader for two months.

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C

Cackalacky

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Kid won't be happy when he can't play as Luke or Vader for two months.

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Meh... My son loves that shit. One day he woke up and decided he was gonna finish as many Hutt Contracts as he could in SWBF. In a few weeks of not grinding that hard he finished 75% of them lol.

Now me on the other hand it would be tough as I am not great at the game.
 

IrishLion

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Got myself addicted to Pokemon on my 3DS, right when Assassin's Creed dropped.

Currently trying to beat the Elite Four, which is actually a decent challenge in Heartgold as compared to the original games.
 

wizards8507

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EA is EAing this in the most EA way possible.

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IrishLion

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Credit prices for heroes were dramatically reduced by EA, in response to all the cancellations and lambasting by the gaming internet:

https://www.theverge.com/2017/11/14/16648218/star-wars-battlefront-2-ea-loot-crates-explained

Luke and Vader now cost 15,000 credits, rather than the original 60,000. The average calculations now say 10 hours of gameplay (without paying extra $$$) will get you the ultimate heroes.

The article also closes by going in-depth about how Battlefront II is basically three games in one, worked on by three different companies, and so the $60 price point is actually kind of ridiculous on the companies' ends. They could be charging $100 for the content, but the market wouldn't react well, so they resort to the loot system to get the money they feel they deserve... all things that Wiz has told us several times lol.
 

wizards8507

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Credit prices for heroes were dramatically reduced by EA, in response to all the cancellations and lambasting by the gaming internet:

https://www.theverge.com/2017/11/14/16648218/star-wars-battlefront-2-ea-loot-crates-explained

Luke and Vader now cost 15,000 credits, rather than the original 60,000. The average calculations now say 10 hours of gameplay (without paying extra $$$) will get you the ultimate heroes.
Star Wars Battlefront 2: EA explains why they also reduced the cost of campaign credit payout by 75%
 

ACamp1900

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Won't touch another EA shooter/ online game probably ever...

but on the note of EA I'm back on that 'hook FIFA Manager Mode to my veins" kick. Best sports mode out there now that NCAA Dynasty mode is dead and buried. Having tons of fun with FIFA.
 

ulukinatme

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EA is really stepping up their game! They grinding hard to win back that "Worst Company in America" title they lost a few years ago.
 

greyhammer90

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Unlocking Everything in Battlefront II Requires 4,528 hours or $2100.

Won't be supporting this. Either set the price to its proper place or make a product that matches the price that is being asked for. Don't ask me to pay $67 then say "gotcha".

If you had told me in 2010 that there would be two new Star Wars Battlefront games by 2017 and that I wouldn't be buying either one of them I think I would have assumed that I was going to die sometime in the interim.
 

Meatloaf

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Won't be supporting this. Either set the price to its proper place or make a product that matches the price that is being asked for. Don't ask me to pay $67 then say "gotcha".

If you had told me in 2010 that there would be two new Star Wars Battlefront games by 2017 and that I wouldn't be buying either one of them I think I would have assumed that I was going to die sometime in the interim.

There's also aparently a 14 hour cooldown period if you play arcade mode too many times consecutively. So if you're trying to grind to unlock characters, weapons etc. the game intentionally shows you down in hopes that you'll cave and just pay for it. Somehow EA manged to combine the worst of f2p mobile gaming into a full price, $60 game.

https://www.google.com/amp/s/www.vg...n-arcade-mode-to-prevent-credits-farming/amp/
 
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greyhammer90

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EA did an AMA on reddit (pre-planned so they couldn't get out of it without looking bad) and the top question was asked by Jim Fucking Sterling Son. EA did not answer.

Do you not feel loot box design is inherently predatory by nature? They exploit addiction and encourage at least the simulated feel of gambling, despite the lack of legal definition. Is this not a concern for the industry going forward?

What exactly prompted you to take Battlefront II on a path that was inevitably going to be slammed as a “pay to win” experience, did you not feel it was particularly insulting to try and make so much money from this game after the first Battlefront was admittedly rushed and incomplete?

They say games are too expensive to make and that’s why they need season passes, DLC, deluxe editions, microtransactions, and loot boxes (to say nothing of merchandise, tax breaks, and sponsorship deals). Can you honestly tell me that a Star Wars game was too expensive to make? That you couldn’t have made a Star Wars game, as in a game about Star Wars, and that it would not conceivably sell enough to make its money back without all these additional monetization strategies? Should you be in this business if you cannot affordably conduct business?

That last paragraph really sums up the whole issue I have with the old "games are too expensive to make" thing. It's bullshit excuse making.
 

wizards8507

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EA did an AMA on reddit (pre-planned so they couldn't get out of it without looking bad) and the top question was asked by Jim Fucking Sterling Son. EA did not answer.

That last paragraph really sums up the whole issue I have with the old "games are too expensive to make" thing. It's bullshit excuse making.
Of course it's bullshit excuse making, but that doesn't mean any of those things are inherently bad. DLC can be okay. For example, The Elder Scrolls IV: Oblivion was a full and complete game that justified it's $60 price tag at launch. The Knights of the Nine and Shivering Isles expansions were additional DLC that added content without jeopardizing value for people who only got the base game. I'm 100% okay with that.

The thing that makes Battlefront's schemes so outrageous is that their locked content diminishes the value of the base game, especially when it's primarily an online multiplayer game. I'm okay with DLC, microtransactions, and even loot boxes. I'm not okay with pay-to-win.

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ACamp1900

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Witcher is another good example... the base game was well worth it and the expansion packs were also worth every penny but not needed to enjoy the base game.
 
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Cackalacky

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Of course it's bullshit excuse making, but that doesn't mean any of those things are inherently bad. DLC can be okay. For example, The Elder Scrolls IV: Oblivion was a full and complete game that justified it's $60 price tag at launch. The Knights of the Nine and Shivering Isles expansions were additional DLC that added content without jeopardizing value for people who only got the base game. I'm 100% okay with that.

The thing that makes Battlefront's schemes so outrageous is that their locked content diminishes the value of the base game, especially when it's primarily an online multiplayer game. I'm okay with DLC, microtransactions, and even loot boxes. I'm not okay with pay-to-win.

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I am going to have a here... I disagree. After playing SWBF online I was always overpowered by the people who played with heroes or knew all the pickup locations etc... I am not that good and certainly joined the game late.

The current setup has a much more even feel to it. Players are not way overpowered. Even lightsaber hits cause much less damage to non-hero characters. I dont see it as a bad thing for online playing (disregarding the titillation factor of playing with Yoda etc).
 

wizards8507

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I am going to have a here... I disagree. After playing SWBF online I was always overpowered by the people who played with heroes or knew all the pickup locations etc... I am not that good and certainly joined the game late.

The current setup has a much more even feel to it. Players are not way overpowered. Even lightsaber hits cause much less damage to non-hero characters. I dont see it as a bad thing for online playing (disregarding the titillation factor of playing with Yoda etc).
Knowing pickup locations is part of being good at the game. Being overpowered by someone who is good at the game is how you're supposed to be overpowered. Being overpowered by someone who just spend more money than you on loot boxes is the definition of pay-to-win.

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ACamp1900

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pickup locations: something that should be randomized....??
 

greyhammer90

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Witcher is another good example... the base game was well worth it and the expansion packs were also worth every penny but not needed to enjoy the base game.

I don't think the expansion packs are what people envision when they get upset about "DLC". Expansion packs have nearly always existed, and were always considered a good thing. What people are referring to when they talk about DLC being bad is when a bunch of stuff that used to be in the game is suddenly behind a paywall. Fun end-game weapons/outfits/haircuts/power-ups/vehicles/etc.

Those used to be in the game, and were either things you unlocked by playing, beating the game on a certain difficulty, or by putting in cheat codes ('member cheat codes?).

The Witcher is another prime example of why the whole "games are too expensive to be sustainable" thing is garbage. CD Projekt Red wasn't some massive Goliath in the industry. Yet they were somehow able to make a graphically impressive, incredibly deep, AAA game with no loot boxes, no small DLC, no "in-game currency" purchasable with real money. And guess what? They made a lot of money doing it. Maybe not as much as they could have if they did EA shenanigans, but they certainly made a TON of profit on it. So when EA/Activision/Ubisoft try to hide behind that excuse it just infuriates me.
 

ACamp1900

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I don't think the expansion packs are what people envision when they get upset about "DLC".

Yes, I get that for sure... I was just expanding on wiz post above mine that used expansion packs as an example of how you SHOULD do it.
 
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Cackalacky

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Knowing pickup locations is part of being good at the game. Being overpowered by someone who is good at the game is how you're supposed to be overpowered. Being overpowered by someone who just spend more money than you on loot boxes is the definition of pay-to-win.

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Uhmmm no. Not when Vader or any hero can one hit you. The heroes were way overpowered by default. I played modules where one guy would be a hero the whole time cause you cant defeat anhero with a standard trooper. He would have 130 kills and next guy nearest was at like 15. Not fun.
 

ACamp1900

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FTR I played SWBF for like maybe a hour of two and realized right away it's everything I hate about online shooters and EA online heavy games... for all the reasons everyone here has mentioned and more.. like being super repetitive (play, maps etc..), having very little real strategy aside from running around crazier and shooting everything that moves more than you opponent does and it really just being a poorly designed game with a Star Wars skin over it.... I could go on... I rarely hate games, I hated the hell out of that mess.
 

wizards8507

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Uhmmm no. Not when Vader or any hero can one hit you. The heroes were way overpowered by default.
So? Vader SHOULD be able to one-hit any random rebel soldier. The point is, every person has equal access to play as Vader. If you think Vader is powerful, get the token drop yourself.

Scenario 1: Heroes are very strong and everyone has an equal shot to play as them.

Scenario 2: Heroes are somewhat weaker but you have to grind for hours and hours to even unlock them in the first place. People who pay for loot boxes get them immediately.

Scenario 2 seriously seems better to you?

I played modules where one guy would be a hero the whole time cause you cant defeat anhero with a standard trooper.

He would have 130 kills and next guy nearest was at like 15. Not fun.
I have about 60 hours into Battlefront and I've never encountered anything like that. You shouldn't be able to 1v1 the heroes with your standard troops, the entire team needs to focus fire.

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ulukinatme

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pickup locations: something that should be randomized....??

Absolutely this. Playing the original BF I recall doing the Jacku map. There was a pickup spot for the AT-ST, and I was very good with it. Despite that fact, and even knowing where it was set to spawn, some schmuck kept getting to it JUST before I would. He would get only 1-2 kills before getting blown up each time, and we'd get pushed back and lose. Not only did the guy probably cost our team the match, it was rather selfish (I learned to share growing up). Found the whole experience frustrating and was thinking pickups should be completely randomized.
 

nlroma1o

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So I played the shit out of BF1, and there's technically loot boxes for purchase, but you only get gun skins, melee weapon puzzle pieces, and xp buffs. But you can still unlock all of the guns, and earn loot boxes just from playing the game to get all of that content.

So what exactly is the big issue with SWBF2 compared to BF1? I read there is some weird "card" system that has perks attached to it. Do those cards only last 1 round of multiplayer and then they are used up and gone? And why is everyone freaking out over the loot boxes in this game? Are you really not able to unlock everything just by playing the actual game?

Lastly, I can't stand the mobile phone clicker games. I used to play clash of clans and my wife plays this Disney Magic kingdom builder clicker game. And I just came to the realization that theres literally no end game to these things. They just occupy your time, they arent very satisfying.
 
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