calvegas04
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I thought it was supposed to be for kick off?Played a whole half and heard nothing but the school songs
I thought it was supposed to be for kick off?Played a whole half and heard nothing but the school songs
You’re right I think I’m so used to it I missed it,… thoughts on the gameplay?? It doesn’t seem as boxed in and repetitive. You can actually juke the cpu players on higher difficulties,… it’s a step up imoThere’s Shipping Up to Boston at kickoff. Listening to it right now
Absolutely. I hopped right into a ND dynasty to play the upcoming season, and was very frustrated with the game against Miami because Beck played out of his mind, but absolutely ran all over A&M. The pre play adjustments have changed on defense so it’s going to take some getting used to for sure. Overall an upgrade for sureYou’re right I think I’m so used to it I missed it,… thoughts on the gameplay?? It doesn’t seem as boxed in and repetitive. You can actually juke the cpu players on higher difficulties,… it’s a step up imo
Sounds like the ShowI’m seven games into dynasty and it’s rained five times,… so there’s that
Yeah I believe so, that’s why I usually wait a bit before doing a full blown dynasty career until they get updatedMaybe someone remembers, did freshman get added to rosters around the beginning of the season last year? Forgot they wouldn't be in the initial roster
they have to wait until fall camp so they can receive their NIL payments or something and then be added to the game or sth like thatMaybe someone remembers, did freshman get added to rosters around the beginning of the season last year? Forgot they wouldn't be in the initial roster
Im so good at rub routes and orbital motions that who needs a wife.I really like the rub routes in ND's playbook along with the orbit motions. As others have mentioned, Love is a cheat code. Idk if ND has ever actually had a player so OP in this game.
I am impatient and couldn't wait to start a dynasty. 2 games in so far and Fields and JLove are absolute cheat codes. Gameplay so far definitely feels improved to last year. Love that they added a boat load of motion to ND's playbook. All the QB power makes me miss RL![]()
I haven't had a rain game so far. I turned down the number of user transfers as I felt 15 max was more applicable. Feel like that will be a bigger problem when using the smaller schools.Have you had the perma rain game bug that Acamp and I have had?
Still trying to get the hang of the nuances with recruiting this game. I think it's basically the same with some minor upgrades (I like that the investment into getting a visit changes based on how far away the recruit is). From what I've seen online, the transfer portal is a little ridiculous right now and will need to get tweaked
He's pretty good, I think ranked 80 ovr currently. I have missed a few passes but most of the picks I have thrown have been my own fault. Granted I am playing on All American not HeismanHow is Carr?
Cool, will use that info while betting on the Miami gameHe's pretty good, I think ranked 80 ovr currently. I have missed a few passes but most of the picks I have thrown have been my own fault. Granted I am playing on All American not Heisman
Yeah my first season with UTEP literally every player over 80 bounced,… and a bunch more. My roster is worse in year two. I’ll have to play with sliders. On a positive I did go into happy valley last night and beat #3 ranked PSUI don’t think they will tweak the portal. That’s what the sliders are for. So far I’ve just been running test sims to explore some features. I think if you don’t want to lose your 20 players, you will have to adjust the User sliders closer to 25 or below. That is the level I noticed a ton come up but have high persuasion chance of staying and will start to not hit the maximum. Once you hit Year 3 it also reduces due to your recruiting of certain dealbreakers.
I might slum it in the two star ranks a decent amount in my Year 1 rebuild wherever I end up. A ton of people online I see complaining they have 55 man rosters. They are still trying the method of overloading hours on 15 signees. You’re gonna have to fill closer to 25+ per class in this game.
I don’t think they will tweak the portal. That’s what the sliders are for. So far I’ve just been running test sims to explore some features. I think if you don’t want to lose your 20 players, you will have to adjust the User sliders closer to 25 or below. That is the level I noticed a ton come up but have high persuasion chance of staying and will start to not hit the maximum. Once you hit Year 3 it also reduces due to your recruiting of certain dealbreakers.
I might slum it in the two star ranks a decent amount in my Year 1 rebuild wherever I end up. A ton of people online I see complaining they have 55 man rosters. They are still trying the method of overloading hours on 15 signees. You’re gonna have to fill closer to 25+ per class in this game.
So I looked at ND in year 2,… they are the number 1 team in the country currently but both QBs transferred out. Carr to Washington, Minchey to Tennessee and Angeli ended up at Ohio State for what it’s worth. NDs qb is now Tayven Jackson lol
I’m trying to see if you can still use hard sell instead on using points on visits but it doesn’t seem so. Still tons of unoffered 3s and 4s by week four to target thoI haven't had a rain game so far. I turned down the number of user transfers as I felt 15 max was more applicable. Feel like that will be a bigger problem when using the smaller schools.
Have found recruiting to be mostly similar, discounted visit cost being a nice change. Still see a number of high ranked guys getting 1 or 2 offers, which I find silly.
The other trees got several abilities to help with recruiting and also help with transfer portal retention/persuasion.One of ya'll will have to play around with Elite Recruiter and let me know if it's still OP, or if they balanced some of the other trees more. I was pulling elite recruits from a buddy with a max coach at Alabama in our user dynasty, and I was playing as Virginia Cavs. He only had recruiter Recruiter and Program Developer for the extra Pipelines, but it didn't help him.
I did motivator because Coach being used as the archetype and regret it,… it doesn’t almost nothing I valueOne of ya'll will have to play around with Elite Recruiter and let me know if it's still OP, or if they balanced some of the other trees more. I was pulling 5* recruits from a buddy with a max coach at Alabama in our user dynasty, and I was playing as Virginia Cavs. He only had regular Recruiter and Program Developer for the extra Pipelines, but it didn't help him.
A lot of people were saying Motivator was excellent when the game was first released, however after some Youtubers did some testing they were finding some skills weren't as good as initially thought. For instance, one Motivator skill increased a player's maximum skill caps when they leveled up, however it was found that for most players this only happened once or twice a season making it effectively worthless. I would still take Motivator over the tree that improves Visits. That one was fairly pointless and overpriced.I did motivator because Coach being used as the archetype and regret it,… it doesn’t almost nothing I value
One of ya'll will have to play around with Elite Recruiter and let me know if it's still OP, or if they balanced some of the other trees more. I was pulling 5* recruits from a buddy with a max coach at Alabama in our user dynasty, and I was playing as Virginia Cavs. He only had regular Recruiter and Program Developer for the extra Pipelines, but it didn't help him.
A lot of people were saying Motivator was excellent when the game was first released, however after some Youtubers did some testing they were finding some skills weren't as good as initially thought. For instance, one Motivator skill increased a player's maximum skill caps when they leveled up, however it was found that for most players this only happened once or twice a season making it effectively worthless. I would still take Motivator over the tree that improves Visits. That one was fairly pointless and overpriced.