ulukinatme
Carr for QB 2025!
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I hear ya, but there's no wrong way to eat a reeces. I started out married to my axe, and so I'll put up with its pitfalls because it's the only weapon I feel confident against how difficult the enemies now are. With a bow, they're hitting me about twice as much as I'm hitting them, loll.
This is true. Stick with what you like! You really can't go wrong combat wise in Skyrim as long as you pick no more than one or two skills to focus on (As oppose to mixing 4 different styles). Destruction + 2 Handers, or Bows + 1 Handers, or even just one of those, they all work. Are you still using Destruction? Destruction will allow you to pelt Dragons while they're in the air, otherwise it's not a big deal if you wait for them to land so you can slice them up with your Great Axe. As long as theres enough flat ground to land on, a Dragon will eventually land and let you melee it. If there isn't you may need to move where you're fighting at.
I always build a sneaky Archer first in TES games, and I was pleasantly surprised by how useful the Throw Voice shout is for this play-style in Skyrim. After a couple shots, enemies start honing in on your location, so you just use Throw Voice to send away from you and back into your sights. You learn all three words from a single easily-accessible Word Wall, and the cooldown is totally negligible.
Two-Handers are awesome. With 100 Block, 1/5 in Shield Wall, and a single modest Fortify Block enchant, they block as much as any shield can, while putting out a lot more damage than 1h + Shield. It's also really easy to stagger lock an enemy by chaining power attacks, and the Sweep perk offers the only AoE melee attack in the game.
Sneaky Archers are fun, but they're almost too easy after awhile. Bows damage is kind of weak at first too, it takes some time to build the skill if you do it legitimately. Great information about Two Handers and Block, listen to this guy, Koon. Stagger lock is "I win" mode. It can also be done with Destruction magic, or whatever else you're using depending on perk choice.
I spent about 35 minutes walking to Whiterun to sell some stuff yesterday, lol.
I haven't bought a house yet. I've bought rooms for a night, but no house. Doubt I could afford it now anyways, but does it make much difference where you buy?
Do you have a follower yet? They can help carry some of your loot.
It's not a big difference where you buy the house, so just go with a style/location you like. Whiterun's house, Breezehome, is fine for a starter house. You often end up in Whiterun anyway, so you can't go wrong there. Riften has a nice house if you're part of the Thieves Guild because not only are there numerous vendors in the city itself that you can sell to, but once you restore the Thieves Guild there are several more vendors in the sewers. It's almost impossible to sell all your loot in Riften and tap out the available gold on the merchants because of that. As far as other homes, I find Markarth's to be a bit dark, but it's a unique location, almost like a vault. Solitude has the best house, imo, but it's also the most expensive. I dislike the Winterhold house the most, partly because...well...I'll let you do the mission for that one first.
Some houses are def better than others... I really liked Riften (town wise) but the house there is terrible, like a one room shack. The best house is in... I forget where now, The large Castle city... but it's like three stories and is really nice.
I liked the house in Whiterun, it's the first one most tend to get and it will do... You have to work for the Jarl a bit before they even let you buy a house... and to fully furnish them can get quite pricey...
Yup, definitely Riften and the 3 story house in Solitude. Those are my favorite.
I love that in an era of multiplayer, online games taylored for the ADHD, they made a huge role player game... But I can't help but wonder how fun it would be to take down dragons together (well you take down dragons, and I hide behind a rock).
MMOs are fun when you're taking down a target like that. The downside is that most MMOs lack a compelling story/plot, theres little to no character development, and theres really no satisfying ending. MMO companies can't afford to give you a nice ending because it means their subscribers quit paying, which is bad for business. As a result, even when you complete a big raid or dungeon, theres always some loose end that will force you to tackle a new threat. There are a few newer MMOs that do a pretty good job making the grind more compelling instead of 100 quests that involve "Kill 15 goblins and return" or "Collect 25 pink unicorns." All of them have a grind though before you get to the good stuff, otherwise you would be done with the game in a week or two and once again unsubscribe.
So, in short, it can be fun getting together with some buddies and playing an Elder Scrolls type MMO, but you have to realize that it's a completely different animal. The story telling can't compare, the game play itself is different, and it's very rarely a sandbox experience where you can choose how you progress. Most MMOs are pretty linear and have you completing quests in a certain order along with several other players your level, and if you decide to go outside their progression you wind up where you're not supposed to be and dead.
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I usually wait a few days after Helgen's aftermath, then I turn the mod back on. I use the Nexus Mod Manager, makes it easy to turn mods on and off like that and downloading new mods. Do you use it, ACamp, or one of the others?