ulukinatme
Carr for QB 2025!
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Anyone suggest a conjugation spell to start out with?
If you're still interested in Conjuration, check this out:
Summoning or reanimating a valid target will raise the skill (summoning creatures must be done while being detected by enemies).
Banishing a valid target will raise the skill (works for all summons).
Casting a Bound Item spell while in combat will raise the skill.
Damage done by summoned or reanimated items or creatures will raise the skill.
Casting a summoned creature and attacking it with Bound Sword or Bound Dagger will raise the skill quickly.
Lure an enemy to the Western Watchtower (usually a giant or mammoth, since there is a camp nearby) and repeatedly cast Soul Trap.
Cast Soul Trap on Shadowmere. Shadowmere will not become hostile.
Cast Soul Trap on a cow. No bounty will be incurred.
Cast Soul Trap on a dead enemy.
If you can get Soul Trap, thats a good way to level Conjuration. Summoning creatures doesn't level the skill very much unless they're doing a lot of damage. You may not be able to get Soul Trap right away though, so you may need to rely on summoning creatures and also summoning Bound weapons for leveling purposes.
I don't undestand why lock picking has to be exclusive against warrior types. And I haven't touched conjuration yet, but I figure I should start having something to supplement 'engage with enemy and hit R1 really, really fast', lol.
Theres nothing wrong with lock picking as a secondary skill. In fact, in all Elder Scrolls and Fallout games I generally consider it essential to have a skill like this as theres too much good loot in locked chests simply to pass it up. I wouldn't worry too much about picking any Perks in Lockpicking though, they're not that great if you're decent at the mini-game.
get the skeleton key and your problems are over.
http://elderscrolls.wikia.com/wiki/Skeleton_Key_(Skyrim)
I believe you lose it after you complete the Thieve's Guild storyline which might be why you don't have it (if I'm understanding you correctly).
I think you only lose it if you return it to the temple ... which, thinking about it, is the last step in the thieves guild quest so it would make sense that you no longer have it. I skipped that last step and just kept the skeleton key.
It's a complete waste to keep the skeleton key as oppose to finishing the Thieves Guild line and returning it to the Sepulcher. The Nightingale abilities you receive from returning the key all trump the ability to not break a lock pick. Lock picks are cheap, and the mini-game only takes a few seconds. It's much nicer being able to turn invisible for free, or use that shadow tendril to steal life. If someone is really bad at Lockpicking, they can always have an NPC train them and then take the Perk "Unbreakable" which is the same as having the Skeleton Key.
You need to find the Steed Stone; it's northwest of Solitude. Basically required for using Heavy Armor.
Nobody likes passing on loot, so there's nothing wrong with picking every chest you come across. Just don't go out of your way to level it. As you've noticed, the mini-game isn't that hard to master, so there's not much benefit to increasing your skill (and certainly don't waste perks in it); but increasing your skill in Lockpicking has the real and immediate downside of increasing your level, and therefore the inherent difficulty of the game.
As for Conjuration, the lowest level spell that would legitimately help you in battle is Conjure Flame Atronach. But, as I mentioned before, Conjuration spells are expensive-- even this one has a base cost of 150 Magicka. So assuming you haven't been increasing your Magicka at the expense of Health and Stamina (and for a Warrior, I'd recommend a 2:1 ratio between Health and Stamina) or perking for Conjuration, you won't be able to cast it until your Conjuration skill hits 81. You can cast it at lower skill levels if you've got more Magicka, but gearing for/ choosing to level that will directly detract from your abilities as a Warrior.
As usual, listen to Whiskey, Koon. If you want to play with Conjuration, thats fine, but you seem to be building more of a Warrior build right now given your affinity for Heavy Armor/2 handers. I'm guessing that your Magic won't be very high, and Conjuration is a rather taxing spell school. I typically only use Conjuration when I'm playing my Mage build and I want an Elemental to tank for me while I pelt the target with spells from a distance. There is no wrong way to play Skyrim though, but as a first time player you may find the game more difficult if you take on a skill that you're not suited well for. Block would go well with your current build, or Restoration maybe if you're still keen on a Spell Sword or Paladin type player.
If you're taking too much damage in fights (Which is why I'm guessing you're looking into Conjuration), make sure you're not eating a bunch of Power Attacks from the enemy. I would also look at the Follower you're currently using and determine if you need a better one, or maybe they need better gear. Since you're working with Heavy Armor/2 handers I imagine you've trained Smithing up a bit too. You also seem to have experience in Alchemy. You can actually create an Alchemy potion that increases Smithing results. It might be worth making some better armor/weapons for your Follower if you haven't already done so. If you have any questions about Followers and their strengths, just ask. Most housecarls make decent tanks as they have good skills in Block/One handers/Heavy Armor.
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