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ulukinatme

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Anyone suggest a conjugation spell to start out with?

If you're still interested in Conjuration, check this out:

Summoning or reanimating a valid target will raise the skill (summoning creatures must be done while being detected by enemies).
Banishing a valid target will raise the skill (works for all summons).
Casting a Bound Item spell while in combat will raise the skill.
Damage done by summoned or reanimated items or creatures will raise the skill.
Casting a summoned creature and attacking it with Bound Sword or Bound Dagger will raise the skill quickly.
Lure an enemy to the Western Watchtower (usually a giant or mammoth, since there is a camp nearby) and repeatedly cast Soul Trap.
Cast Soul Trap on Shadowmere. Shadowmere will not become hostile.
Cast Soul Trap on a cow. No bounty will be incurred.
Cast Soul Trap on a dead enemy.


If you can get Soul Trap, thats a good way to level Conjuration. Summoning creatures doesn't level the skill very much unless they're doing a lot of damage. You may not be able to get Soul Trap right away though, so you may need to rely on summoning creatures and also summoning Bound weapons for leveling purposes.

I don't undestand why lock picking has to be exclusive against warrior types. And I haven't touched conjuration yet, but I figure I should start having something to supplement 'engage with enemy and hit R1 really, really fast', lol.

Theres nothing wrong with lock picking as a secondary skill. In fact, in all Elder Scrolls and Fallout games I generally consider it essential to have a skill like this as theres too much good loot in locked chests simply to pass it up. I wouldn't worry too much about picking any Perks in Lockpicking though, they're not that great if you're decent at the mini-game.

get the skeleton key and your problems are over.

http://elderscrolls.wikia.com/wiki/Skeleton_Key_(Skyrim)

I believe you lose it after you complete the Thieve's Guild storyline which might be why you don't have it (if I'm understanding you correctly).

I think you only lose it if you return it to the temple ... which, thinking about it, is the last step in the thieves guild quest so it would make sense that you no longer have it. I skipped that last step and just kept the skeleton key.

It's a complete waste to keep the skeleton key as oppose to finishing the Thieves Guild line and returning it to the Sepulcher. The Nightingale abilities you receive from returning the key all trump the ability to not break a lock pick. Lock picks are cheap, and the mini-game only takes a few seconds. It's much nicer being able to turn invisible for free, or use that shadow tendril to steal life. If someone is really bad at Lockpicking, they can always have an NPC train them and then take the Perk "Unbreakable" which is the same as having the Skeleton Key.

You need to find the Steed Stone; it's northwest of Solitude. Basically required for using Heavy Armor.

Nobody likes passing on loot, so there's nothing wrong with picking every chest you come across. Just don't go out of your way to level it. As you've noticed, the mini-game isn't that hard to master, so there's not much benefit to increasing your skill (and certainly don't waste perks in it); but increasing your skill in Lockpicking has the real and immediate downside of increasing your level, and therefore the inherent difficulty of the game.

As for Conjuration, the lowest level spell that would legitimately help you in battle is Conjure Flame Atronach. But, as I mentioned before, Conjuration spells are expensive-- even this one has a base cost of 150 Magicka. So assuming you haven't been increasing your Magicka at the expense of Health and Stamina (and for a Warrior, I'd recommend a 2:1 ratio between Health and Stamina) or perking for Conjuration, you won't be able to cast it until your Conjuration skill hits 81. You can cast it at lower skill levels if you've got more Magicka, but gearing for/ choosing to level that will directly detract from your abilities as a Warrior.

As usual, listen to Whiskey, Koon. If you want to play with Conjuration, thats fine, but you seem to be building more of a Warrior build right now given your affinity for Heavy Armor/2 handers. I'm guessing that your Magic won't be very high, and Conjuration is a rather taxing spell school. I typically only use Conjuration when I'm playing my Mage build and I want an Elemental to tank for me while I pelt the target with spells from a distance. There is no wrong way to play Skyrim though, but as a first time player you may find the game more difficult if you take on a skill that you're not suited well for. Block would go well with your current build, or Restoration maybe if you're still keen on a Spell Sword or Paladin type player.

If you're taking too much damage in fights (Which is why I'm guessing you're looking into Conjuration), make sure you're not eating a bunch of Power Attacks from the enemy. I would also look at the Follower you're currently using and determine if you need a better one, or maybe they need better gear. Since you're working with Heavy Armor/2 handers I imagine you've trained Smithing up a bit too. You also seem to have experience in Alchemy. You can actually create an Alchemy potion that increases Smithing results. It might be worth making some better armor/weapons for your Follower if you haven't already done so. If you have any questions about Followers and their strengths, just ask. Most housecarls make decent tanks as they have good skills in Block/One handers/Heavy Armor.
 
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Whiskeyjack

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It's a complete waste to keep the skeleton key as oppose to finishing the Thieves Guild line and returning it to the Sepulcher. The Nightingale abilities you receive from returning the key all trump the ability to not break a lock pick. Lock picks are cheap, and the mini-game only takes a few seconds. It's much nicer being able to turn invisible for free, or use that shadow tendril to steal life. If someone is really bad at Lockpicking, they can always have an NPC train them and then take the Perk "Unbreakable" which is the same as having the Skeleton Key.

For emphasis. Shadowcloak of Nocturnal is borderline gamebreaking for Stealth types. Once a day for a whole 2m you can turn invisible as often as you want.
 

ulukinatme

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For emphasis. Shadowcloak of Nocturnal is borderline gamebreaking for Stealth types. Once a day for a whole 2m you can turn invisible as often as you want.

Yup, a much better skill than the ability to not break a lockpick worth 1 gold, wouldn't you agree? :) I'm sure some players were a bit disappointed that you didn't get to keep the Skeleton Key though, given the fact you never really had to give it up in Oblivion. Then again, lots of people throw it away as one of the required Deadric artifacts to open the gate to Mankar Camoran's Paradise.
 
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GoIrish41

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Yup, a much better skill than the ability to not break a lockpick worth 1 gold, wouldn't you agree? :)

With a 100 sneak and silent perk i can kill almost anything with a bow before being seen almost every time. Invisibility is overkill. Lockpicking is tedious to me so i like the key.
 
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Whiskeyjack

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Yup, a much better skill than the ability to not break a lockpick worth 1 gold, wouldn't you agree? :) I'm sure some players were a bit disappointed that you didn't get to keep the Skeleton Key though, given the fact you never really had to give it up in Oblivion. Then again, lots of people throw it away as one of the required Deadric artifacts to open the gate to Mankar Camoran's Paradise.

I thought it was a good move, as it completely trivialized the Lockpicking skill in Oblivion. And since the mini-game is even easier in Skyrim, you're not losing much by giving it up.

I'm still torn over how Bethesda should tweak Lockpicking in the next iteration. Would be nice to see them move TES closer to FO by offering quest-lines with meaningful choices, and three different skills (Lockpicking, Speech and Alteration) which determine the routes are available to the player.
 

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With a 100 sneak and silent perk i can kill almost anything with a bow before being seen almost every time. Invisibility is overkill. Lockpicking is tedious to me so i like the key.

There are still a couple Dark Brotherhood quests where it's very hard to avoid a bounty without the Shadowcloak, the Invisibility spell, or a stack of Invisibility potions. But it's definitely not required.
 

GoIrish41

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There are still a couple Dark Brotherhood quests where it's very hard to avoid a bounty without the Shadowcloak, the Invisibility spell, or a stack of Invisibility potions. But it's definitely not required.

Killing the princess or whatever at the wedding? I always get caught on that one! Igess being ivvisible could help there.
 

Whiskeyjack

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Killing the princess or whatever at the wedding? I always get caught on that one! Igess being ivvisible could help there.

That, and a few missions later, escaping from Castle Dour as "The Gourmet", are nearly impossible to complete bounty-free without liberal use of Invis.
 

ACamp1900

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I remember those mission being really cool... though I don't remember if i did either without a bounty, I definately didn't do them while invisible... I have tried the spell a time or two and it seems people still see me....
 
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Whiskeyjack

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I remember those mission being really cool... though I don't remember if i did either without a bounty, I definately didn't do them while invisible... I have try the spell a time or two and it seems people still see me....

If you do anything but move (attack, pick something up, open a door, etc.), the effect wears off. There's also an audible component to stealth, and the Invisibility effect doesn't help you at all on that front.
 

ulukinatme

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With a 100 sneak and silent perk i can kill almost anything with a bow before being seen almost every time. Invisibility is overkill. Lockpicking is tedious to me so i like the key.

100 sneak with a bow is already overkill :laugh:
 
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koonja

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Anyone have thoughts on the Dark Brotherhood? I've been ignoring the main quests, and haven't joined a side yet, but stumbled across their cave and a few hours later, I'm about 5 missions deep and not sure it's something I should get into.

My current mission is to go to the wedding and kill Vittoria Vici. Not sure I want to....
 
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Whiskeyjack

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Anyone have thoughts on the Dark Brotherhood? I've been ignoring the main quests, and haven't joined a side yet, but stumbled across their cave and a few hours later, I'm about 5 missions deep and not sure it's something I should get into.

My current mission is to go to the wedding and kill Vittoria Vici. Not sure I want to....

Great quest line and lots of unique rewards. But the DB is undeniably evil. If your Dragonborn is sneaky and you don't mind the moral ambiguity, I'd recommend you finish the quest line; though be aware that some of the assassinations (including Vicci's) are quite challenging.
 

ACamp1900

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I didn't like the DB storyline... There's no getting around you are a bad guy there... The thieves guild stuff was much better for a 'dark' storyline without getting crazy.
 
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koonja

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I haven't really stuck with one town/colony/group. I have been doing about 3 missions, then hopping along to the next territory. Is this a bad strategy? Should I be going all of the way through one city before moving on?

The reason I've been doing it this way, is because I want to get an idea of who I want to ultimately team with.
 

ulukinatme

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[Spoilers below]

Evil is in the eye of the Beholder. When someone prays the Dark Sacrament to have someone killed, sometimes it's for noble causes, other times it's for evil purposes. For example, Aventus in Windhell prays that for the old hag to die that runs the orphanage in Riften. While killing may be wrong, the old hag is awful to the children and treats them like slaves. By killing her the children end up taken care of by a much nicer, loving person.


On the other hand, as part of the emperor slaying story you're forced to execute a number of innocent people before you get to Titus Mede II. Is Titus Mede's death warranted? While he may have brokered a temporary peace with the Aldmeri Dominion, he subsequently created a Civil War in Skyrim and caused even more death. So, from the perspective of a resident of Skyrim, the death may be vindication. Still, even if the killing was evil, the man that calls for the Emperor's head ultimately may face justice. Maybe the Dark Brotherhood is really just a renegade justice system for Tamriel? They've been known to sneak into prisons to take out criminals that are likely to escape rightful punishment.
 

Whiskeyjack

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<iframe width="560" height="315" src="//www.youtube.com/embed/YPwFuCL33I8" frameborder="0" allowfullscreen></iframe>
 

ulukinatme

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I forgot all about that guy. He has some good work:

<iframe width="560" height="315" src="//www.youtube.com/embed/RLopJXUIlCs" frameborder="0" allowfullscreen></iframe>
 
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