Jackalope1977
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Okay, I'm officially caving. If I can get a "like-new" Skyrim Legendary Edition on eBay for under $40, I'll go that route. If not, I think I'll do $25 on Amazon for the regular game.
Finished the main quest of Oblivion last night. Kind of lame that the last task was "run away from daedra so that another dude can become a dragon and beat the final boss while you watch via cutscene."
How long until my character stops sucking? I'm level 7 initially focussing on one handed, block, and heavy armor and I can barely walk from one town to another (while staying primarily on the road) without getting my ass kicked by bandits and ice wolves. I kill one or two no problem, but when I get swarmed I don't stand a chance.
What kind of armor/weapon materials are you using? If you're focusing on melee you should be using some good Steel at least by level 7, or better if you've got access to Dwarven materials. If you're working on Smithing at all you can really improve your weapons and armor as well, especially at higher levels with Flawless/Legendary improvements. Enchanting can also really boost your armor and weapons....but it's even more expensive than Smithing to train....and it can be a real pain in the ass.
Do you have a Follower? A Follower is a HUGE boon, depending on which one you go with. You have access to one as soon as you got to Riverwood. Faendal or Sven are the first ones available to you, but there are better ones out there (Aela, Mjoll the Lioness, J'zargo, etc. I find Cicero good for a laugh later on too) The game is structured in such a way that it expects you to have one on most difficulty levels. If you need someone to soak up damage, any of the housecarls do a decent job. If you need extra damage, go for someone decent with a bow or someone like Mjoll. Be sure to give them armor and weapons too, especially anything you can improve at the forge!
When fighting Bandits, try not to engage them in open areas. I like to try and pick them off one by one. I'll find a corner, get the attention of one and lure them my way, then take them out. This prevents you from eating a ton of arrows from the rest of them. Also, be wary of characters with 2 hand weapons! Even if you're wearing heavy armor and a shield, they WILL mess you up fast if you let them power swing at you. It's a bit game breaking...but since you're working on Blocking, look into getting the Perk "Quick Reflexes." If you happen to be blocking when an NPC tries a power attack, time will slow down for everyone but you, allowing you to step to the side and completely avoid the attack while hitting your enemy back. Power attacks are the worst. They'll break your block and can stagger you, not to mention they can take out 1/2 your life depending on what kind of mob you're facing. Take out 2 handers ASAP.
When in doubt, if you're struggling, try to use Sneak attacks like ACamp said. You don't even necessarily need to use a bow, but Sneak attacks with a bow are the quickest way to level the skill. With practice and increasing skills, you can use any weapon. It takes a bit to get better at Sneak, and in Heavy armor it's easier for enemies to hear you, but when you're talking double damage when Sneak attacking with a 2 hander...or even using a dagger for 15x damage (With Perks), you're talking 1 hit kills that can allow you to slip back into the shadows before anyone hears what you did.
Wow, thanks for all that. Is there any concern of leveling up too quickly if I do a lot of sneaking and shooting? I read that melee-focussed characters should try and stay away from non-melee skills because their level will outpace their fighting abilities. Like you said, those two-handed power attacks have been what really gets me. What's the best way to level-up smithing? Just mine ores and make/sell a ton of daggers? Very few merchants are selling anything better than iron at this point but I do have an orcish sword and a few steel pieces.
It's all about the immersion. If you're untouchable and theres no challenge, where's the fun? My last melee build relied only on purchased potions to stay alive, it makes it more interesting to believe my mana bar didn't exist. Of course I had a Healing spell since they give you one at the beginning of the game, but would Conan use a Healing spell? Of course not. Just like my unarmed Monk I'm playing with wouldn't use traditional armor or weapons, just the fists.Level 10 and I can proudly report that my guy no longer sucks. I'm having WAY more fun that a week ago when I couldn't even walk from town to town on a main road without getting slaughtered by Frostbite Spiders. I had really taken for granted the Woodland Grace benefit from the Boots of the Crusader in Oblivion.
Does anyone else find Barbas the invincible dog to be a bit game-breaky? I can't decide if it's awesome or lame that I can enter a mine and he kills everything inside before I even have to draw my bow.
I dabble in archery. Initially I didn't seem to be getting any bonus from a sneak attack but somewhere along the way it kicked in. I'm not sure if it was a level-up in archery, a level-up in sneak, or if it was there all along and I just completely overlooked it.Did you take some time to level up a ranged skill, or are you sticking with 1h + shield?
I haven't been remotely close to Rimerock Burrow where the Rueful Axe is. I've put off finishing the quest for now since there's nowhere nearby for me to fast travel. My wife has a work dinner tonight so I'll probably get around to it.An invincible follower definitely has the potential to trivialize a lot of content. There are many quest-related followers that are flagged "Essential" until their specific quest is finished, until which they can't be killed. Barbas is one of those. I'd suggest you finish his quest for that reason. The quest reward -- the Masque of Clavicus Vile-- is one of the most useful in the game.
I dabble in archery. Initially I didn't seem to be getting any bonus from a sneak attack but somewhere along the way it kicked in. I'm not sure if it was a level-up in archery, a level-up in sneak, or if it was there all along and I just completely overlooked it.
I finally got this and all other games out of my head and now you guys are making me wanna okay again..
After conquering metal gear, I'm buying Skyrim again today.
Got Metal Gear Collection for the Vita... Sons of Liberty was a good game, never played Snake Eater, so we'll see.
After conquering metal gear, I'm buying Skyrim again today.
So I'm still an excellent lock picker.
Am I the only person that finds the sound of picking up the glowing mushroom very annoying? It's a primitive game of bear hunting, giant thrashing, and ax swinging, and that subtle 'tisk' sound bothers me.
Some of the glitches in this game are driving me nuts. Right now I have a stupid amulet I can't get rid of because it's a "quest item" even though I've beaten that quest, and another quest I've completed that continues to be displayed in my "Miscellaneous" menu.
What quest item and quest are they, and what console are you playing on? This does seem to happen from time to time, although I haven't had it happen on PC in quite awhile. The nice thing about quest items is that most don't have any weight to them, so at least they aren't contributing to your pack. On PC theres a couple nice mods that fix any quest items that get bugged and you're unable to drop, same for quests that fail to move to completed. Theres also a handy mod for PC called SkyUI that completely overhauls the Skyrim menu system so theres not so much clutter and allows better sorting.
Although the Amulet cannot be sold or dropped even after the quest has been completed (due to it still being regarded as a Quest item), it can be "given" to the corpse of Susanna the Wicked or Arivanya.
If the player managed to save Arivanya from being murdered, they can put the Strange Amulet into her inventory by pickpocketing her and giving it to her.
Bug: This quest may stay in the miscellaneous quest section even after completion.
So I'm still an excellent lock picker.
Am I the only person that finds the sound of picking up the glowing mushroom very annoying? It's a primitive game of bear hunting, giant thrashing, and ax swinging, and that subtle 'tisk' sound bothers me.
I've always enjoyed the lock picking in the Elder Scrolls/Fallout games.
Nirnroot? It's a holdover from Oblivion. And yes, I think everyone compulsively harvests them-- whether they need them or not-- simply to make that noise stop.
IIRC, the main difference between Skyrim and FO3 is that locks were divided into 5 different tiers-- Very Easy, Easy, Average, Hard and Very Hard-- and you couldn't even access the mini-game unless your skill was high enough for a given locks tier. This made lockpicking one of the most important skills in the game. But FO has always been more RPG than Action game, and Lockpicking was frequently one of several alternatives for advancing toward a goal. In Skyrim, it's mostly just for getting loot. In other words, I'm not sure how to make Lockpicking perks more attractive without depriving non-Thieves of a lot of important loot.
I've been playing around with limited character templates to maximize immersion and fun. ulukinatme and I have both plugged the "pure" Mage before-- only Mage-oriented perks, cloth armor, Expert difficulty, etc.-- and it's still probably my favorite way to play the game. But I've been having a blast playing as a Block-oriented pure Warrior on Expert recently. The key is to eschew Magic Resistance and rely heavily on Quick Reflexes, Deflect Arrows and Elemental Protection. It makes combat much more tactical; you have tools to handle every type of enemy, but you can't just stand there and tank arrows or fireballs while you dispatch the melee fighters.
I uploaded the mod to the Skyrim Nexus, but Bethesda changed their toolkit a bit when they did Skyrim. At the time it wasn't a well known fact, but scripts have to be included with mods now, they're not automatically packaged. As a result, no one can use my spells, and unfortunately the scripts are stuck on a laptop with an overheating issue that I haven't been arsed to troubleshoot yet.I am pretty disappointed with a number of the perks in the Lockpicking tree though, as well as a few in the Pickpocketing/Sneak lines. The one nice thing about Fallout is that you're never forced to take a crummy perk in order to reach a better one (Unless you're short on a required stat and need to use a perk to increase it). While there are certainly some weaker perks in Fallout, it's never necessary to take one, so it almost always feels like your decision is meaningful when you level up and get access to a new perk. On the other hand, in Skyrim theres so many weak perks that are stepping stones to better ones, (Especially in the Lockpicking and Pickpocketing trees) it probably would have been best if both skills were combined. I've been considering restarting another new game soon and trying one of the Perk Overhaul mods.
I haven't played a pure Mage build in a year or so, but it's high time I try an old school sword and shield template again. I've definitely been tempted to play around with it and use Quick Reflexes once more. Unfortunately the last time I went with a sword & shield combo /w Quick Reflexes, I had some horrible bug where my game would get completely stuck in slow motion whenever Quick Reflexes would fire off. It was awesome when the perk worked, and when it didn't I was forced to move to another zone and come back before the effect would disappear. I'm not sure what caused it, but it ruined shields for me at the time. It was really fun when it worked though, and despite my bug I still suggested the build to wizards because I think it's worth it.