I’m at over 480 hours played and almost as many Nattys. Though I haven’t actually ran one with ND.
I’ve gotta be right around that number or maybe even higher
I’m at over 480 hours played and almost as many Nattys. Though I haven’t actually ran one with ND.
Wishlist. Fix the option! That’s it!
Wishlist. Fix the option! That’s it!
Wishlist:
- Dynamic recruiting pipelines (like in 14)
- Portal overhaul (increased amount, reason for transfer etc)
- Wear and Tear change
- Formation Subs on main screen
- Fix overpowered position changes
The overall gameplay and playbooks are solid. The ratings were overpowered to begin with (I think intentionally) but they’ve already adjusted them down.
Formation subs and packages need a big-time overhaul, especially if wear-and-tear will continue to be a thing.
You can't make a mechanic punishing enough that I need to sub my RB every three plays, but at the same time make it extremely difficult to sub that player out if I'm using "Coach Suggestions" as a base. And it seems the auto-sub percentages are never true to what you're looking for.
If you've played EA games in the past you already know the answer to the last questionI agree. It’s been my go to game since its release. Love the online dynasty mode. Is it perfect no. Would like to see what changes they’ve made to it for 26.
The concept of wear and tear is great. The execution is awful. Runningbacks after like 3 carries would all of a sudden have -10 speed for the rest of the game. Made absolutely no sense. Needs to have a sliderI'vet not played in a minute but is there any way to just turn off the wear and tear system in Settings? I remember it was needlessly difficult to just run the ball on an overmatched opponent because your rb would lose stats faster than the defense would tire out. Generally the opposite happens in real life, where the offense starts to lean on the defense. Really screwed up the simulation of an actual game of football.
The inability to change the option controls was controller settings malpractice. Awful decision to change in the first place but having no option to manually switch it back was unforgivable.
Yes you can turn off wear and tear,…I'vet not played in a minute but is there any way to just turn off the wear and tear system in Settings? I remember it was needlessly difficult to just run the ball on an overmatched opponent because your rb would lose stats faster than the defense would tire out. Generally the opposite happens in real life, where the offense starts to lean on the defense. Really screwed up the simulation of an actual game of football.
The inability to change the option controls was controller settings malpractice. Awful decision to change in the first place but having no option to manually switch it back was unforgivable.
Yeah I think Wear and Tear generally does fine and is a good add. Which is why I don’t turn it off. Really Power RB specifically is the one spot it causes issues for me. Because you’re tempted to truck stick but you do it a handful of carries in a row and you’re hurt. The Aftershock ability is also overpowered if you run into an opponent with one.
Yeah I got to a point to where even on Heisman I win every game,… a few things with this:I hate that once you get into All-American mode, the opposing DBs--even random 2* guys on G5 teams all turn into Charles Woodson, Champ Bailey, Kyle Hamilton, and Ed Reed.
Absolutely insane that something as simple as "In this formation I want to have this WR Here and this RB in" which has been in the EA football series for like two decades at this point. Somehow didn't make it in CFB25Formation subs and packages need a big-time overhaul, especially if wear-and-tear will continue to be a thing.
You can't make a mechanic punishing enough that I need to sub my RB every three plays, but at the same time make it extremely difficult to sub that player out if I'm using "Coach Suggestions" as a base. And it seems the auto-sub percentages are never true to what you're looking for.
One last thing,… early release points. I hate ultimate team modes. They just aren’t for me. But if you buy a game early release, fifa, Madden, the show, and yes eacfb, you get ‘points’ that can only be used in ultimate team. I have all these unused points for all these games over the years. Let me apply that to a recruiting boost in franchise or xp boosts in RTG. Just another lil gripe I have
Yeah when I’m UTEP playing Nebraska on Heisman you have to rely on money plays to get stops,… no doubt. Once you recruit up tho,… either way it’s just not what it should be. This was the most frustratingly predictable, problematic release of this game with the exception of that first 360 era game that was a huge graphics upgrade but had everything stripped from it. That’s the only release I can remember that left me shrugging my shoulders like this oneDefense on Heisman versus CPU is challenging/impossible when you’re at a ratings disadvantage or even but I find it worth the grind. At this point if I play All American against the CPU I can go undefeated with just about any team in the game (humble brag). The game “breaks” on Heisman to make it hard but I’ve just accepted it.
If you’re struggling on AA still, speed, speed and more speed at every position. Once your LBs and DBs are all fast, it’ll change your life playing defense.
The difficulty thing,… this is not a brag bc I’m not that good at this game. Maybe 500 record online and against friends. But the cou is so predictable that even on Heisman once you ‘learn’ the game you can’t lose unless the cpu has a huge ratings difference. I took UTEP on my latest run on Heisman, no slider adjustments at all. Only lost to Texas in year one on a last second td kick return. Won two nattys and took the nd job and I’m in year four, three nattys and the only loss was a playoff loss to lsu that I simmed bc I was getting bored. The cpu, even on Heisman is so predictable and if they start cheesing you, you can easily cheese them back with nickel mid blitz lol… idk the game seemed more ‘scripted’ than in the past. What I mean is certain plays never work in the exact same way all the time. Others work every time also in the exact same way,… they need to really work on that but we know how that will go
I do also hate that there are games where it's like you're programed to lose. I had a game against Auburn in a dynasty that I lost 41-0. I had 100 yards of total offense... every single pass play was covered, and runs were stuffed. Didn't matter the formation, didn't matter the play call. If a WR was open, I couldn't hit him because a DE was coming in untouched by my LT or RT for a sack or hit as I threw.The difficulty thing,… this is not a brag bc I’m not that good at this game. Maybe 500 record online and against friends. But the cou is so predictable that even on Heisman once you ‘learn’ the game you can’t lose unless the cpu has a huge ratings difference. I took UTEP on my latest run on Heisman, no slider adjustments at all. Only lost to Texas in year one on a last second td kick return. Won two nattys and took the nd job and I’m in year four, three nattys and the only loss was a playoff loss to lsu that I simmed bc I was getting bored. The cpu, even on Heisman is so predictable and if they start cheesing you, you can easily cheese them back with nickel mid blitz lol… idk the game seemed more ‘scripted’ than in the past. What I mean is certain plays never work in the exact same way all the time. Others work every time also in the exact same way,… they need to really work on that but we know how that will go
There’s a route that the CPU slot receiver will run sometimes and I’m pretty sure it’s not even possible for us to run it. It starts off as a drag across the middle then he cuts up the middle of the field on a vertical. I’ve never seen that route before until a few weeks ago

Speaking of this... Those post corner plays just never work. I know the go to on this is the in and up or the safety valve of the other underneath route, but yeah.View attachment 3058997
This play? I've found it pretty unstoppable against 2 high safeties in Nickel.