Just finished Tactics Ogre Reborn. It's very easy to see how it was the grandfather of Final Fantasy Tactics, the similarities are endless. I've got some mixed feelings about it. It's hard for me to compare it to the original Tactics Ogre as I didn't make it real far in that one before I lost some interest. I never played the PSP remake of Tactics Ogre either, and apparently Reborn is a remake of that remake. They added some QoL improvements from what I've understood (Again, played the original in a limited fashion, so I've had to use sites breaking down the original to use as a comparison). The graphics are improved for more HD screens, but still beautiful pixel quality. The music is improved, and apparently the dialogue/translation has been refined. They added voiced dialogue to the character's lines, not the best voice acting work I've seen, but not bad either. The material could have been better, and the King's English got crammed in where it probably shouldn't at times (Like a lowborn peasant speaking as a noble, when the dialect should have been more unrefined).
They apparently made quite a few changes to the combat and the class system. I don't recall exactly how the class progression worked in the original, it's similar to Final Fantasy Tactics, but I guess they made it more streamlined in Reborn. You use Class Marks to change classes, and when you change classes you get all the skills and abilities you would have for that class up to your current level. As a result they've removed "TP" from the game, so you get class abilities as you level. You also don't retain any previous abilities from your old class, you only have the abilities for your new class. As a result there's no reason to grind other classes really, you're best bet is to kind of keep certain characters in their respective classes and use them as needed in battles where their abilities will be of use. On a bit of a downside, most classes get all their abilities somewhere between levels 20-30 and the game goes as high as 50. You'll continue to get improved Skills as you go beyond the 20s and 30s, but rarely any new abilities that you didn't already have. For instance, Warriors get their last new ability "Double Impact" at 25, and all skills after that are just higher level versions of skills you already have, so nothing new or exciting really from levels 26-50.
Another addition to the combat is the Card system. Basically during battle various Cards drop on the ground, Allies and Enemies can pick them up during their turns. The Cards act like buffs for that battle where they increase Attack, Magic, MP Regeneration, Auto Skill procs, Crits, or certain Cards dropped by dead enemies can improve Stats permanently (Although very small basically insignificant gains). These can provide a tipping point in battles against bosses, but the reverse is also true. This is a bit of a pain point actually, as once you get to Chapter 3 or sooner you will start almost every boss battle where the boss already has 4 cards maxed to start the fight. This usually results in a boss 1 shotting even your well geared and leveled tanks, which is a bit ridiculous. On the flip side, those that may have found the original game to be easy if you overleveled will find more challenge in Reborn. Overleveling isn't a thing in the remake either, they cap you throughout the story at various levels, and you'll often find yourself capped while enemies you face will be 2-4 levels or more ahead of you. This adds additional difficulty, along with the fact you're typically outnumbered in every fight. The key to beating the odds is, unsurprisingly, using better tactics than the CPU opponent. This involves bringing a good group composition of tanks, healers, ranged and melee DPS. You must also focus certain enemies down sooner than others, determining the biggest threats. Sometimes this means focusing a boss down quickly to end a fight rather than whittling away at his minions, and the reverse is also true. So, the Card system is an interesting addition, but it can be really unbalancing at times and it made at least a few boss fights almost impossible given the fact certain already overpowered boss characters would start battles with 4 Cards on them. There were a few times the boss wiped my party before I could fight through his bodyguards. Eventually I was forced to restart and go around the guards to go straight for the boss and finish the fight early.
The plot and the characters were okay. As mentioned before, it's easy to see where Tactics Ogre walked so Final Fantasy Tactics could run. Both stories parallel each other in many ways, and the characters often do as well. Having played both now (Although Reborn getting the benefit of being remade) I tend to lean towards Final Fantasy Tactics doing a better job with the plot and characters. Tactics Ogre obviously did a lot of things very well to be a blueprint for FF:T, but at times the plot felt a little repetitive and vanilla. In almost every battle through the end the enemy barks out taunts as if you're the underdog and you stand no hope of winning, even when you're at the doorstep of the final boss having taken all his territory and crushed his army. I only did the Lawful path in this run, I didn't go back and do a Neutral or Chaos path which would have given me some extra characters and scenes I didn't see before. As a result there's a little bit of replayability, but I'm going to move on anyway as I've done 500 battles according to the Warren Report in the game and I feel like I'm pretty done.
As far as QoL in Reborn, I've mentioned some of them already. I haven't mentioned that there's a Speed Up option that shortens spell animations and attacks. That cuts down time considerably, taking a trash fight from 10-12 minutes down to 4-5. There's also an Auto Battle mode you can turn on. You can set various AI battle styles for each of your characters, like setting your Tanks to a Defensive style, Archers to Ranged/Spell AI, Healers to "Mending" AI, etc. The AI isn't super bright, but it's usually smart enough to win trash fights as long as you're geared properly, leveled properly (The new Training option is nice, basically quick leveling in towns), and you have the right group composition. For boss fights you're obviously going to want to control your characters manually, especially once you get out of Chapters 1 and 2. They've added a Chariot Tarot system, which allows you to rewind battles if things start going poorly. This can save some time if you made a mistake, rather than completely restarting a battle...but you can also game the system a bit by basically "rerolling" attacks or enemy treasure drops in this manner. Further QoL, they've removed random battles around the countryside as you go, which is really nice. To give you an outlet to make money when you're broke they added a forest type dungeon you can replay to earn cash from battles. They've added some other dungeons too, including the Palace of the Dead which has 115 floors...yes....115. Once you've been through once you can craft Guidebooks to skip 25 floors at a time...but it's definitely a slog. You can get a lot of great gear from said dungeon of course, but it's still an awful and boring grind. Of those 115 floors only about 5-7 advance a plot in any way and it's mostly a side plot. The other floors have nothing but loot and enemies. In truth, there's a lot of that in the end game that is just a pointless or tedious grind. There are a few shorter dungeons with other end game loot you can grind, but it's not terribly necessary. There's also an Epilogue where you can recruit some overpowered characters from the story, but by the time you get them you're already done with the game.
I could talk a bit more about this game, but I've said quite a bit as it is. I think Reborn is a decent remake, I might sit down and try the original again so I have a better frame of reference. I know that the new Card system did rub a lot of people the wrong way from what I saw online, it really changes the combat quite a bit and causes many balancing problems that I don't think were intended. The QoL changes were generally well received, although the various end game dungeons I found to be a bit of a chore and not that fun by the time I got to the endgame (I ended up doing a ton of Auto AI in those many throw away battles, and I've done a few more as I write this). Fortunately those dungeons are effectively optional and while the gear is good within it's not necessary. I think this is still one of the definitive Tactical games of the genre, and Reborn is probably the definitive version of Tactics Ogre although purists may prefer the original. I'd say Reborn is worth checking out if Tactical games are your thing. People generally say this remake helps bring the game to the modern era, while the original didn't hold up well over time. It still has it's flaws, but it's a decent game. I think I still prefer Final Fantasy Tactics when it comes to story, characters, and combat. For some reason the Reborn devs couldn't implement the Rogue class as a player available class, something about balancing issues...so there's no stealing in this game which feels like a big miss. I didn't spend the $50 retail on it, but I think it's worthy at a sale price.