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Everestt Gholstonson
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"Food Threads" ranking Fort Wayne pizza options
IE is going to be in NCAA 26
"If this team doesn't turn it around, coach can count on seeing me at the Irsay Y.""Food Threads" ranking Fort Wayne pizza options
A mix of food recommendations, coaches revisited threads and comparing white QBs to black QBsTHe real question is, do the message board reactions also pertain to recruiting? Are we going to get Koon-esque posts when we land guys who are ONLY 3-4 stars? Do they comment on the teenagers' figures with "bod squad" commentary? Inquiring minds need to know.
Do I play Oblivion next?
Or Cyberpunk?
Am I the only one that HATED the Oblivion gates?? It’s like the first time in a game ever where something was so repetitive and so numerous and so annoying it impacted my entire enjoyment of the game… I don’t get how that’s never mentioned?? I always thought that was a huge vote towards Skyrim imo. I’m playing the game, focused on my task, here’s ANOTHER gate and my ocd can’t leave it and it’s just a fun vacuum

Always hard being the only real one, but here I stand.Yes, you were the only one.
After the initial gate I'm pretty sure I left the next one up until I finished every side quest possible. Sorry to the locals that had to deal with wandering Daedra for 100+ in game hours![]()
The gates are lame but it is what it is.Always hard being the only real one, but here I stand.
The inhale i need to accurately say ‘fuck those stupid gates’… my lungs need help. Also, I remember beating oblivion and the game just,……… continued, no cut scene, no ending, just you beat the final boss and,……. Yeah, keep walking bro. That was always so odd to me. Idk I loved oblivion all told but I def have sensed a lot of nostalgia points on it with its comparison to Skyrim. I’d take the main story in Skyrim by a lot, and the side quests in oblivion but neither really stand out as a major jump on the other. Both great games but legit fuck those gates
these poor devs got so cooked by the oblivion surprize release. seems like a really beautiful game and the old Final Fantasy style turn based combat is very welcomingClair obscur exhibition 33 is awesome. It’s on gamepass
Yeah and the whole dodge party mechanic makes combat never dullthese poor devs got so cooked by the oblivion surprize release. seems like a really beautiful game and the old Final Fantasy style turn based combat is very welcoming
I[m a couple hours in and it's pretty amazing, especially when you consider that the studio that made it only had 30 people on their team. Industry vets, to be sure (mostly ex-Ubisoft), but compare that to games that have hour long + credits.Yeah and the whole dodge party mechanic makes combat never dull
did you also get wrecked by that trumpet dudeI[m a couple hours in and it's pretty amazing, especially when you consider that the studio that made it only had 30 people on their team. Industry vets, to be sure (mostly ex-Ubisoft), but compare that to games that have hour long + credits.
Clair obscur exhibition 33 is awesome. It’s on gamepass
I agree. ES3 and 4 both were much better in quests.Gates into Hell with daedra, devils, puzzles, and Mehrunes Dagon himself > 15,235 dragon fights.
Dragon fights start to get pretty repetitive after the first one. There's little else to the Skyrim main story aside from getting the Elder Scroll, and most of the side quests like the Thieves Guild pale in comparison to their Oblivion counterparts.
Gates into Hell with daedra, devils, puzzles, and Mehrunes Dagon himself > 15,235 dragon fights.
Dragon fights start to get pretty repetitive after the first one. There's little else to the Skyrim main story aside from getting the Elder Scroll, and most of the side quests like the Thieves Guild pale in comparison to their Oblivion counterparts.
Clair obscur exhibition 33 is awesome. It’s on gamepass
Cyberpunk is really fucking good, especially if you have a PC that can handle it at its highest setting. Just played it for the first time back in January and really enjoyed it. I'm playing Oblivion now for the first timeDo I play Oblivion next?
Or Cyberpunk?
I think the Dragon fight mechanic could have been great if it ever really felt worthwhile to stop and fight the dragons (i.e., dropping legendary loot or something like that), or if they made it a finite number of dragon encounters where each individual dragon was named and had a specific fighting style or something like that, and there was a main quest to hunt down and kill every main overworld dragon.The Oblivion Gates suck and the dragon fights suck. Both are 9/10 ideas and 2/10 execution. The good news is that the oblivion gates stop once the main quest is done. In Skyrim I spent more time trying to avoid dragons than fighting them. I remember coming over a mountain, seeing a dragon circling in the distance and immediately seeing if I could fast travel there instead. It's not fun to fight something that flies away constantly.
Yes, much like the oblivion gates, it's more a nuisance than anything else.I think the Dragon fight mechanic could have been great if it ever really felt worthwhile to stop and fight the dragons (i.e., dropping legendary loot or something like that), or if they made it a finite number of dragon encounters where each individual dragon was named and had a specific fighting style or something like that, and there was a main quest to hunt down and kill every main overworld dragon.
That's a fine build. My chief complaint with Oblivion and Skyrim were that it made "stealth marksman" far too enticing. The stealth system should basically enrage any NPC who gets shot by a bow. Instead they look around for 2 seconds, and blame it on the wind. It should be the most difficult build to pull off instead of the easiest.Nord-Warrior-Broadsword is the true build
yeah stealthy archer is a problem for most RPG's to be fair. To make it properly balance out you have to restrict a players close combat abilities i would say. Like if an enemy gets into melee with you then you should be toastThat's a fine build. My chief complaint with Oblivion and Skyrim were that it made "stealth marksman" far too enticing. The stealth system should basically enrage any NPC who gets shot by a bow. Instead they look around for 2 seconds, and blame it on the wind. It should be the most difficult build to pull off instead of the easiest.
In Oblivion and Skyrim, I've done breton/mage/blade. I do have a bow for hunting game (I do a lot of alchemy so collecting meat has value)
Yeah that seems like an easy fix.yeah stealthy archer is a problem for most RPG's to be fair. To make it properly balance out you have to restrict a players close combat abilities i would say. Like if an enemy gets into melee with you then you should be toast
I don't think I have ever been intrigued by alchemy in any sort of fantasy RPG.That's a fine build. My chief complaint with Oblivion and Skyrim were that it made "stealth marksman" far too enticing. The stealth system should basically enrage any NPC who gets shot by a bow. Instead they look around for 2 seconds, and blame it on the wind. It should be the most difficult build to pull off instead of the easiest.
In Oblivion and Skyrim, I've done breton/mage/blade. I do have a bow for hunting game (I do a lot of alchemy so collecting meat has value)