Grand Theft Auto V

ulukinatme

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Did anyone roll with ending A or B..? If so let me know, I am strongly leaning towards A but I have a few questions first... I'd send it to PM to keep spoilers minimum...

C is the best ending imo. I tried A and B and didn't really like either.
 

ulukinatme

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Hit rank 70 in Online yesterday morning. I've somehow created a group of ragtag players late at night and we've been running a lot of the higher paying missions over and over with great success. One mission, Mixed Up with Coke, we've been doing over and over for $18k a pop and we've got it down to 50 seconds or less.

Heres some shots of the apartment and garage:
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The ol' Sabre Turbo and a Gauntlet that's just sitting there to occupy a space for now, going to replace it with a Super car
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Heres the Coquette and the 9F Cabrio (Audi), also not a bad vehicle
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The Ruiner with crazy exhaust and Ram Air hood, Bati 801 for a mandatory bike, and the Elegy which has since been Chromed out for gaudiness
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The one on the right is a basic Sedan, Cheval Fugitive, which I got from a mission. It's supposed to already have bulletproof tires and armor, although I haven't tried it out yet. It's actually really quick for a Sedan, and has awesome handling. I'll probably use the Fugitive for Heists later since it can hold 4 people. The middle car is a Felon that I haven't done anything with, just taking up a spot I think till I find something better. The one on the end is the chrome'd Banshee

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Heres a shot of the gaudy chromed Elegy and Banshee
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GoldenIsThyFame

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Ulukimatme, how do you do the quick restart of the mission after you beat it? Do you have to press pause at a certain point right when it is over? You must be on Xbox because no one from our crew is ever on Ps3 when I am on. We need more crew members.
 

ulukinatme

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Ulukimatme, how do you do the quick restart of the mission after you beat it? Do you have to press pause at a certain point right when it is over? You must be on Xbox because no one from our crew is ever on Ps3 when I am on. We need more crew members.

The restart mission option has been removed by Rockstar. They removed it probably 3-4 days ago. You can only restart/replay missions if you failed it the first time, or if it's not a mission you received via a call from a contact (Like races).

I'm actually on PS3, and I'm usually on late night and into the wee hours of the morning, although that may change this week. I had been catching cat naps after work and getting on after that, but I may return to a normal schedule this week so I'm not losing so much sleep. I bounce around which crew I'm active in, since not each crew is active each night. We definitely need more PS3 Irish guys though. I've got a crew I just created called "Mixed Up With Coke." It's been made up for all the random people I've trained on how to run that mission over and over for a quick $18,000 every 50 seconds :laugh: The trick is to get the contact (Martin) to give the mission to you each time you finish it. It just made sense to make a separate crew, since I run that mission as often as I can each night with the same group of 7-8 guys.
 
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ACamp1900

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Anyone ever go to the movies?? The preview had me dying... I teared up
 

ACamp1900

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Don't enjoy online thus far... I played the first team thing... 4 on 4 but all three of my team members somehow switched before launch, one on seven... I managed to survive a while and kill one guy, but it was just too much... I got 300,... I noticed one guy just hung back the whole time and did nothing, he got 3000, just for switching teams
 

GoldenIsThyFame

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Don't enjoy online thus far... I played the first team thing... 4 on 4 but all three of my team members somehow switched before launch, one on seven... I managed to survive a while and kill one guy, but it was just too much... I got 300,... I noticed one guy just hung back the whole time and did nothing, he got 3000, just for switching teams

Death matches were my least favorite when I first started as well. There's a learning curve... The missions are really the best part. Races can be fun if you get in one with a lot of people but I usually stay away from challenges for the most part.
 

ulukinatme

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Don't enjoy online thus far... I played the first team thing... 4 on 4 but all three of my team members somehow switched before launch, one on seven... I managed to survive a while and kill one guy, but it was just too much... I got 300,... I noticed one guy just hung back the whole time and did nothing, he got 3000, just for switching teams

I haven't gone into deathmatches since the first day, tbh. It's not that I didn't have fun, it was fair teams and we won, I just wanted to find better ways to level and get cash. I prefer to do missions for contacts, like stealing coke from NPC's with buddies backing me up. Thats where the fun is in this game, if you ask me. I've made $3+ million, and almost all of it has been from those contact missions and some from races/GTA races. Occasionally I'll run around and chase bounties, or I'll hunt down *******s that try to kill me on the street...sticky bombs remedy those punks pretty quick. I only do that though when I'm low on cash, and not because you make any decent money when you do that, but if you die then it won't hit your bank account as bad in medical bills.
 

ulukinatme

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Is online worth playing?

Probably not if you don't make friends. I've become kind of a ringleader of 8-10 different guys, and we run missions all the time for big cash (Usually $16k-25k missions). If I was running around solo I probably wouldn't enjoy the game, but it's easy enough to make buddies here. I suggest getting a mic if you don't have one though, makes things a lot easier. I bought a Fuse Bluetooth one from Target for my PS3 for $20.
 

ACamp1900

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Death matches were my least favorite when I first started as well. There's a learning curve... The missions are really the best part. Races can be fun if you get in one with a lot of people but I usually stay away from challenges for the most part.

I did SMOKE both races I've been in so far... to the point where when I come to the finish line I hold R3 to look behind me and no one is in sight...

still, the fact that I was facing 1-7 odds and they all had shotguns and rifles and I had a pistol was really stupid... why can you change teams anyway??
 

ACamp1900

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So I played the final heist, turned the game off, turned it on tonight.... No money... At all... Wtf?? Does it take a few in game days like the first one???
 

ulukinatme

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Just 20 minutes ago I invited some dumbass kid, rank 10 to a mission that pays out $20k. I carried his ***, he died twice, we still get paid. He pops me as soon as the mission is over. So, I pop him 10 more times and he loses all that cash I just got him due to medical bills. Don't **** with a guy that always carries 25 sticky bombs.
 

dylan020

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Damn dude! Invite a brotha for 20k! I've tried to join a session with crew members and it seems like nobody is ever on for me to join sessions
 

ulukinatme

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Damn dude! Invite a brotha for 20k! I've tried to join a session with crew members and it seems like nobody is ever on for me to join sessions

Send me a friend request on PS3, I just hit Rank 82. My PSN is same as on here: Ulukinatme. I would just send you an invite from the IE crew, but right now I'm bouncing between 3 different crews based on who has the most people online at the time. I'm also running 1 crew myself with guys that all know how to run the Mixed Up With Coke mission in 50 seconds, so I don't spend much time on the IE Crew actually and so I can rarely see who is actually online in it as a result.
 

ulukinatme

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I'm a little disappointed with the latest patch...mission payouts were cut in half for most of the high paying phone missions. Hey, Rockstar, I'm not buying your in game cash! I also heard the bike selling glitch is still working. Sounds like I might have to start cheating.
 

GoldenIsThyFame

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I'm a little disappointed with the latest patch...mission payouts were cut in half for most of the high paying phone missions. Hey, Rockstar, I'm not buying your in game cash! I also heard the bike selling glitch is still working. Sounds like I might have to start cheating.

Tell me more..
 

ulukinatme

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I liked the way this guy described patch 1.04

<iframe width="420" height="315" src="//www.youtube.com/embed/YOLi7mWI9B4" frameborder="0" allowfullscreen></iframe>
 

ulukinatme

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Spy car with Los Santos as the backdrop:

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My tank

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And some shots of some dead Rednecks and Hillbillies from survival. There were many, many more dead Rednecks and Hillbillies than this:

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My heart is also made of steel
 

ulukinatme

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So, GTA Online Heists have been out for a few weeks now. Here was the trailer:

<iframe width="560" height="315" src="https://www.youtube.com/embed/UDd3pTE8UsQ" frameborder="0" allowfullscreen></iframe>

Sadly most of the shots in that video are cutscenes and not actual gameplay. If they wanted to show gameplay they should show all the damn driving you have to do just to get to start a mission objective. I wrote this on another board, thought I'd share it here:

Some spoilers below


TL: DR - Heists are fun for a few playthroughs, but idiots often take the fun out of them, and the Heists are too one dimensional to allow for a lot of replay value other than for monetary gains.

I'm going to go ahead and call the Heists a major let down. Obviously, as previously guesstimated, nothing was going to live up to the hype of a 1 1/2 year wait, but even if you throw out the wait, the bugs, and the connection issues the Heists fall short imo.

First off, the Heists are plagued with way, way too much driving at times. Now, you may say "But I like driving in GTA!" Me too, but the driving doesn't feel fun in any way because you're set on a fixed course while you listen to some NPC give the same speech for the 15th time, you're not randomly driving around the city popping unsuspecting fools. Part of the problem is that many missions will occur in Blaine county, so if the Heist leader lives in south Los Santos you can expect a few minutes of mindless drive time every time you start a mission (Combined with the several minutes you probably waited for someone to join your Heist). Some of this can be averted if everyone has done the mission before and they all ride in the same vehicle, however that presents a few problems:

  • Even if you run Heists with a buddy or two, 9 times out of 10 you probably have at least one random guy with you that hasn't done the Heist and can't skip it.
  • Getting people to ride in the same car to ANYTHING is about impossible, even among friends. If driving must be done, most people seem to prefer their own ride and being behind the wheel.
  • Your payout is reduced if the driving portion is skipped, so typically no one wants to do it anyway.
  • Some people will get to the mission objective quickly and will have to wait, while others will take forever and may never get there at all.

Second problem: the leader of the Heist does not get paid on any of the setup missions. This isn't that big of a deal on it's own since the leader typically gets a larger cut of the final payout to compensate on the actual Heist, however this fact is not explained to the other Heist members and is completely lost on them. If you pay $100,000 to start the Heist as a leader, and every non-Heist leader receives $25,000 per Setup mission, that means the Heist leader has missed out on $225,000 through 5 Setup missions. If the final payout is say...$1,000,000 you would expect a fair payout to the leader would be $400,000 with ~$200,000 going to each of the other Heisters. In the end the leader still ends up with less cash, but that doesn't matter. People see that someone else is getting twice what they're getting and they bail or complain. Even if you try to explain the monetary difference it seems many people can't hear voice chat or they don't bother to listen. You wouldn't think it would be a frequent issue, but it happens almost every time I host a Heist and we get to the final day, and I've had people leave over it. I've also found that at least 3 out of 4 people don't have mics which makes communication in general a pain, setting up and completing Heists can be a chore if none of your other Heisters can communicate vocally.

Third problem: Heisters get locked into a role once a mission starts, they cannot switch roles unless you quit a Heist and start over from the beginning. This problem often rears it's ugly head when you're on a particularly long mission and someone ends up flying a plane or having to drive a car and they're horrible at doing such. A great example is the prison break out. One of the jobs requires a pilot to take a Velium plane and fly a holding pattern above an air field as a get away. Sounds like a boring job, so to add spice to it they decided to send Fighter Jets after you to bring you down. It certainly adds some challenge to a menial job, but it often proves to be too much challenge for most pilots. Try as I may to make suggestions that worked for me when I was in the same role, I've seen way too many pilots get nuked before we could ever get the prisoner safely to the airfield. The problem could be averted if the Heist leader could simply reassign the pilot role to someone else after the mission fails, but everyone is locked into whatever role they took when the mission began. If you do choose to restart to reassign roles, guess what? You're going to spend at least another 3-5 minutes loading and getting the crew back together (IF you can even get the same crew back together) and another 3-4 minute drive to Blaine County and you won't be able to skip it since everyone is going to different locations anyway.

Fourth problem: Roughly 3 out of 4 Heisters are going to do their own thing rather than work together with the group or take suggestions from people that have completed the mission before. It's certainly fun to try new things and figure a mission out yourself, but if you've failed a mission a few times it's probably a good idea to start asking for suggestions or trying something different. As we all know, the definition of insanity is doing the same thing over and over and expecting different results. All too often I'll have some random Heister off doing his own thing, and to horrible consequences. The best example I have is stealing the Insurgents from Merryweather. The mission is designed to have 2 people jump in the one Insurgent with the gun and provide cover fire for everyone, the other 2 people jump in the second Insurgent. The mission works best if both vehicles stick together so the gun provides cover fire for both, but this doesn't always happen. One car invariably ends up going one direction while the car with the gun goes another, and with the way spawns go on Heists you really wind up with twice as many vehicles chasing you because both vehicles are on separate paths. I've even had idiots that decide not to ride in the Insurgent and bring their own vehicle which puts 3 targets on the road and it typically means that the Insurgent without a gun doesn't have someone to help provide cover fire. The "me first" problem can also come up on the final day of the Humane Labs Heist as I've often seen idiots plow ahead through the lab rather than work together, only to get overrun and shot down because they weren't watching their health.

Fifth problem: The suggested way to complete a mission often isn't the best way to complete it. Best example would be the Pacific Bank Heist that I mentioned a few posts back. You spend an entire Setup mission stealing bikes to do the job, but the bikes are actually about the worst solution to get to the end if you want the maximum payout and you want everyone to get through alive. I've yet to see an entire crew get through on just bikes. I know it's possible, but you're absolutely going to need a good crew that can communicate...and good luck finding that as good Heisters are in short supply. Good Heisters with a mic are even rarer. There's other examples of mission parameters/suggestions that don't work, but most of them are vague or aren't worth mentioning like Lester telling you how best to avoid the cops, or the unnamed contact from the prison break telling you that your payout will be higher if you get out quicker (It won't be, unless he's talking about the elite challenge, in which case that's a one time bonus and not always applicable. Also, a 4 minute escape is pretty ridiculous, even the better teams I've rolled with average 7-8 minutes).

Sixth problem: Online Heists are poor when it comes to replay value. Companies add DLCs and content when they want you to keep playing their games. Content is good if it's worth playing through more than once, hence it keeps you coming back and playing it more. Example: Fallout 3 and Fallout New Vegas are two very good games by Bethesda. They're both in the Fallout franchise and similar in that respect, but both are very different when it comes to story lines and options, it's like comparing apples to oranges. However, whenever I look at hours spent in both games, most people show a tendency to spend more hours in New Vegas. Why? Options. There are multiple different ways to complete missions and factions in New Vegas, while Fallout 3 typically gives you just one option...maybe two, and there really isn't another faction you can join outside of the Brotherhood. Options give a game life, and there are no options in Online Heists unlike the Story Heists. Sure, in a few of the Heists you can take different roles on certain jobs, but some of these roles are pitiful and aren't worth mentioning. For instance, in the setup for the Prison job you have to acquire a get-away plane. One guys job is to get in the plane, fly it to a location, then park it at the airport. That's it. The role itself is certainly important, but unless flying gives you orgasms there's nothing exciting about taking on that role and you probably won't take it again unless nobody else will do it. The fact of the matter is that most missions don't have specified roles, it's typically everyone working together to achieve one common goal (Or rather, one or two decent Heisters working by themselves to achieve a goal while the others stand around picking their noses or fucking up). In summary, there's no variations in how jobs can be completed, and there's very seldom a chance or reason to assign different jobs to people on a mission, so there's little reason to replay Heists other than the need for cash.

There's probably a lot of other problems, but this is already TL: DR. Some of these problems can be overlooked, and maybe Rockstar will tweak things in later months, but I'm not going to hold my breath. More than anything the repetition is what drags Heists down. You often can't skip cutscenes that you've seen a billion times, you often can't skip the tedious driving portions for the various reasons above, and you can't skip the boring monologues that you've heard 100 times (If they did it via a phone call while in the car you could have at least hung the phone up so you didn't have to hear it again!).

I was hoping for something more like Payday 2 or even closer to the GTA V Story Heists, but the Online version fell short imo. The fact that the missions are completely linear hurt my perception. The Story Heists all had at least two ways to complete certain Heists giving the leader options in how to do it. The Online Heists provide no possible deviation from the plans given out, there's no options really. The Heists really don't feel like some epic addition to the game, they really feel like every other Online mission Rockstar put out, they just strung them together and added some cute cutscenes before each one (Cutscenes that quickly outlive their humor after a few play throughs, and they often can't/won't be skipped). The missions are useful for amassing cash, but beyond that I'm not sure there's a lot of replay value. Given the fact most of the resources were already there from the existing game, I'm surprised it took them this long to put out 5 Heists (One of which is so short it almost isn't worth calling it a Heist). Finally, I'd argue the ending to the final Heist is probably the most anti-climatic thing they probably could have done to finish the whole shebang, although anti-climatic is probably the best way to describe Heists when it's all said and done. You're left with a creepy Lester cinematic, and most likely half of the payout you were initially promised because idiots died all too often on the way to the finish.

Will I keep playing GTA Online and Heists? Yes, at least one day a week, simply because there's always a guy's night on Monday nights and there isn't much else for us to play unless we go back to Payday 2 or Borderlands, both of which have been played to death lately. Overall Online Heists don't feel like enough to resurrect GTA full time, there's other stuff to play.
 
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