What video game are you playing?

ACamp1900

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Trying to play through Rondo of Blood and Castlevania 3. I’ve beaten 3 once but it’s really fun and really hard. I’ve never played through Rondo and it’s insanely difficult. Its reputation is it’s one of the easier Castlevania games and and to those who say that, fuck the fuck out of you,… this game is BRUTAL I’m about to give up, been stuck on Death for a couple weeks now. Had his health bar to zero a few minutes ago and he knocked me off the masting and I died…. I don’t know if I’ve tried to beat a game that gave me this much trouble
 
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ACamp1900

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Happy to report that for the second time in my life I have beaten CV3. This time with Sypha, next summer I’ll try Alucard. Gaze upon these great things I have accomplished oh peasants of IE,… Bask in awe.

Now,… if I can only figure out Rondo.
 

ulukinatme

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Alright, what do I play next? I added just a few games during the Summer Steam sale:

Avorion
Bravely Default II (New to the list)
Castlevania Lords of Shadow
Chronicon (New to the list)
Crystal Project
Divinity: Original Sin II (Started this one earlier this year, but put it down for Baldur's Gate III)
Dragon Age II
Dragon Age Inquisition
Ember (Got this cheap earlier in the Winter I think)
Epic Battle Fantasy 5 (New to the list, it looks both awful and hilarious)
Fell Seal: Arbiters Mark (New to the list, supposedly another great Tactical game. Not sure I'm crazy about the art)
Grim Dawn
Kenshi (Played around with this one earlier this year too, but it seemed deeper than expected and deserved proper time to get exposed to the system)
Mafia
Mech Armada
Mega Man X Dive Offline
Middle Earth: Shadow of Mordor and Shadow of War
Monster Sanctuary (Got it cheap in the winter, good reviews)
Pathfinder: Kingmaker
Persona 4 Golden
Rebel Galaxy
RimWorld (Finally pulled the trigger on this one after it was in the Wishlist forever)
River City Girls (Loved River City Ransom back in the day and RCR: Underground)
Star Wars: Squadrons
Starbound
Stardew Valley (I had this on my list for quite awhile, but wasn't that interested until my daughter wanted to try it)
Tales of Arise (I've got quite a few Tales games, only played Berseria and the first 2 PSX Tales games to date)
The Vagrant
X3: Reunion, Terran Conflict, Albion Prelude

So I ended up playing River City Girls last weekend, it was originally released just before the pandemic. It is a SHORT game, I beat the first ending in a few nights, but I really liked it a lot. I bought it on sale for either $10-15 so it was well worth it. I loved River City Ransom on NES back in the day, one of my favorite games all time. I also played River City Ransom Underground, which was a Steam release many years ago, also a decent beat 'em up.

Not much to say about RCG really. You can beat the game in 6-8 hours or less depending on how much you do or don't want to grind, but I thoroughly enjoyed my time. Once you beat it for a first time there's a little replay-ability as there's a special ending/boss if you play through again (It's faster on New Game +). You can also unlock a few extra characters after the first ending, which adds more to the game, each character having different moves. It's an old school beat 'em up like Double Dragon or Final Fight, but there's more story and there's an RPG element. You can increase your character's stats. You can also buy extra fighting moves from the Dojo using the cash you get for beating up bullies. The story was amusing at times. Instead of being the boyfriends trying to save the girlfriends, you play as the girlfriends trying to find the boyfriends, and the first ending is hilarious. The music is really good in my opinion, it's pretty catchy. It reminds me a lot of Persona 5 as it has that jazzy kind of K-Pop sound, or at times "Synth Pop."

That's about it. It's on sale right now for $15 again, I think it's worth it at that price despite being a short title. There's a ton of action, some call backs to the original game, the story and dialogue are pretty funny at times. Reviews on Steam are Very Positive, but it's available on other consoles. I currently have River City Girls 2 on my Wishlist, I'll end up getting that one too.




That was last weekend. This weekend I'm trying Chronicon, which is an Indy game like Diablo. It has excellent reviews on Steam as well, but I'm not very impressed so far...
 

ulukinatme

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I finished the main campaign of Chronicon, it was another short game and probably the most disappointing game I've played in a long, long time. Expectations were somewhat high for an Indy game, but I tend to grade Indy games on a curve anyway given a smaller team. I wouldn't say it's necessarily a bad game, but I wouldn't call it a great. I was hoping for more of a Vampire Survivors style title with fast paced action and lots of kills without interruptions, but instead what I found was a Diablo Lite without some of the things that actually made Diablo great. There's local multiplayer, but no online. The pixel graphics are actually worse than Diablo 2 from 25 years ago. The story manages to be non-existent compared to a Diablo 2 with a light plot. There was almost no build up to the finish, and the final boss on Epic difficulty (800% enemy health and 300% more enemy damage) died in about 7 seconds. This game really tries to be Diablo 2 at times while falling short, right down to the portals, the classes, the numerous drops, and even the Acts often mirror the game as the final Act is in Hell essentially.

Granted, for a basically one man team with a handful of helpers doing art and music, this is an impressive game. I don't think it warrants the "Very Positive" rating in Steam though. It amounts to a ton of procedurally generated dungeons and MASSIVE bunches of loot dropping at all times. On average I return to town once every 1-2 minutes to sell off loot, it's that bad. I really hate games that drop loot excessively like this. If 90% of what I'm picking up is Purple/Rare quality with almost no Magic Find...is the gear really Rare? To make matters worse there's Unique rarity and Legendaries above that even, and at one point I had 3 of the SAME UNIQUE in my inventory from one run. That's kind of ridiculous. At some point between Acts 2 or 3 I stopped even looking through Rare items, I just sold them immediately to the vendor as trash and just checked stats on Uniques and Legendaries. To me, games like Diablo and Borderlands that constantly drop pointless loot like this create a joyless time sink. one where you spend endless hours grinding loot and trying to decide if one piece of marginally better gear is worth keeping over another. It's tedious and annoying.

So, you're returning to town constantly to sell off pointless loot. I believe the game has a filter option, but at that point you're throwing away cash. There's no story to speak of. The bosses are pretty damn easy, even on the higher difficulties. The combat is pretty mind numbing even for an ARPG, you just mash the attack buttons without any skill or reason. What does the game do well? Well, there's 4 classes (5 if you get DLC) and there's basically endless and infinite possible builds to work with. Some trees may be pretty similar to each other as far as skills, like a "Fire" tree having the same Skills as a "Holy" tree, the element just changes. There's Masteries which further enhance your builds, and you can endlessly grind Mastery points in the end game to further customize your character. There is an end game with higher difficulties like 15 flavors of "Mythic" difficulty, but it's essentially just a rehash of the same dungeons and bosses with even crazier health pools to make the grind longer. That's all the end game is, increasing levels of Mythic difficulty to grind "True Legendary" gear and runes to enhance said True Legendary gear.

If you enjoy sifting through loot constantly, lots of mindless combat, and constantly tweaking combat builds then maybe you would enjoy this game.

 

DONTH8

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I finished the main campaign of Chronicon, it was another short game and probably the most disappointing game I've played in a long, long time. Expectations were somewhat high for an Indy game, but I tend to grade Indy games on a curve anyway given a smaller team. I wouldn't say it's necessarily a bad game, but I wouldn't call it a great. I was hoping for more of a Vampire Survivors style title with fast paced action and lots of kills without interruptions, but instead what I found was a Diablo Lite without some of the things that actually made Diablo great. There's local multiplayer, but no online. The pixel graphics are actually worse than Diablo 2 from 25 years ago. The story manages to be non-existent compared to a Diablo 2 with a light plot. There was almost no build up to the finish, and the final boss on Epic difficulty (800% enemy health and 300% more enemy damage) died in about 7 seconds. This game really tries to be Diablo 2 at times while falling short, right down to the portals, the classes, the numerous drops, and even the Acts often mirror the game as the final Act is in Hell essentially.

Granted, for a basically one man team with a handful of helpers doing art and music, this is an impressive game. I don't think it warrants the "Very Positive" rating in Steam though. It amounts to a ton of procedurally generated dungeons and MASSIVE bunches of loot dropping at all times. On average I return to town once every 1-2 minutes to sell off loot, it's that bad. I really hate games that drop loot excessively like this. If 90% of what I'm picking up is Purple/Rare quality with almost no Magic Find...is the gear really Rare? To make matters worse there's Unique rarity and Legendaries above that even, and at one point I had 3 of the SAME UNIQUE in my inventory from one run. That's kind of ridiculous. At some point between Acts 2 or 3 I stopped even looking through Rare items, I just sold them immediately to the vendor as trash and just checked stats on Uniques and Legendaries. To me, games like Diablo and Borderlands that constantly drop pointless loot like this create a joyless time sink. one where you spend endless hours grinding loot and trying to decide if one piece of marginally better gear is worth keeping over another. It's tedious and annoying.

So, you're returning to town constantly to sell off pointless loot. I believe the game has a filter option, but at that point you're throwing away cash. There's no story to speak of. The bosses are pretty damn easy, even on the higher difficulties. The combat is pretty mind numbing even for an ARPG, you just mash the attack buttons without any skill or reason. What does the game do well? Well, there's 4 classes (5 if you get DLC) and there's basically endless and infinite possible builds to work with. Some trees may be pretty similar to each other as far as skills, like a "Fire" tree having the same Skills as a "Holy" tree, the element just changes. There's Masteries which further enhance your builds, and you can endlessly grind Mastery points in the end game to further customize your character. There is an end game with higher difficulties like 15 flavors of "Mythic" difficulty, but it's essentially just a rehash of the same dungeons and bosses with even crazier health pools to make the grind longer. That's all the end game is, increasing levels of Mythic difficulty to grind "True Legendary" gear and runes to enhance said True Legendary gear.

If you enjoy sifting through loot constantly, lots of mindless combat, and constantly tweaking combat builds then maybe you would enjoy this game.


Expedition 33 time???
 

DONTH8

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I dunno, maybe? I've seen a little bit about it. I haven't Wishlisted it yet. I was waiting to get some trusted feedback. What was your impression?
It's better than you probably expect, even with everything good you read/see about it. You just gotta play it for yourself.

I'm really hoping that the "Turn-based is dead" crowd gets a chance to play this game. It's Turn-based on steriods, modern overworld map, etc.

Seriously. Was like a game from the past when developers were having fun crafting worlds and trying new ideas, and its why I love it that much more.
 

ulukinatme

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BF6 looks great

Breath of Fire 6? About time Capcom resurrected that franchise!

cant-wait-excited.gif


But seriously, Capcom, pull the trigger and do it right.
 

Ian77

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I dunno, maybe? I've seen a little bit about it. I haven't Wishlisted it yet. I was waiting to get some trusted feedback. What was your impression?
If it's not GOTY, it's top three at worst. Amazing story, graphics and combat, some of the best voice actors in gaming, beautiful music and soundtrack, and an ending that will stick with you for a while. Other than that, it's...y'know...pretty okay.
 

ulukinatme

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I stopped watching once the gameplay section finished, but it looks amazing. I've got the original Mafia in my backlog, played a bit of it at a buddy's house many years ago when it was originally released. The Old Country looks like the middle section of Godfather I in Italy, obviously. The car parts remind me of Chitty Chitty Bang Bang, especially towing the car back and the makeshift aircraft engine used for racing :laugh:
 

ulukinatme

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Anybody seen this? Shit hits the fan about 33:20, but the whole video is entertaining.

NSFW language and cartoonish gore

 

SportsingHard

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I'm not much of a gamer, but I enjoyed playing this to completion two or three times last year. You'll laugh, you'll cry, you'll watch people die. There's a lot of great action sequences, but it's primarily a game for those who like to chill. Anybody here played it?

Watching this trailer makes me want to fire up my X-box to see if I still have it. I want to play it again, then search for similar games, if there are any.

** After further review, I don't own it and I had no active subscriptions, but my newish pc came with pc gamepass. Just started my three-month subscription and downloaded this game.

 
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IrishBryan77

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Still playing red dead online... Especially this month. Good bonus month. I'm currently level 381 and it's my goal to get to level 1000 but at my rate I will be 55 years old by that time. 🤣
 

ulukinatme

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Haven't had much time to game lately, but I got through a Rimworld playthrough finally during downtime. It was on my Wishlist for several YEARS and I finally picked it up on a sale in the winter or spring after @TorontoGold recommended it awhile back. It has a Sim City/Civilization meets Fallout kind of feel. With the base game you start with 3 colonists that crash land on an post apocalyptic type planet and you have to build shelter, create/hunt food, make weapons and armor, research new technology. You have just crude weapons and building to start with, and eventually over time your goal is to research better tech so you can eventually create a spaceship and get back off the planet. There's a bunch of DLC with other end games, tech, and added content from what I understand, but I only played the base game.

The game is completely sandbox, and there's no real story to speak of as it's more of a survival type game. However there's a "storyteller" AI that creates events as you're playing. The storyteller AI can be as easy or as ruthless as you want. Generally with the default AI it will let you get setup and then they'll hit you with a hostile event you need to overcome, like raiders or rabid animals attacking. After such an event the default AI generally backs off for a bit to let you recover before it throws you another curve ball. The events get tougher and tougher as you progress. Occasionally you'll get two nasty events back to back or overlapping. At one point about mid game my colonists experienced a volcanic winter on top of a toxic fallout that had already been going on for some time. The result was my outdoor drops all died from the harsh volcanic winter, and the fallout quickly began killing any wildlife that was outside, basically cutting off all active food supplies. I had to survive off meager stored food for months until both events ended as my colonists couldn't go outside during the fallout without getting sick. To mitigate this I later researched hydroponics and began growing crops inside.

The game starts very slowly at first. I was quickly losing interest as you only have 3 colonists to start with on default settings. This usually results in a lot of work needing to be done, but spread thin over a few people. It makes it difficult to research new tech when you only have a few workers. You quickly spend through your initial supplies as a result. As you get familiar with the game and recruit new followers it begins to get easier. You start getting attached to your little community, you train characters to excel at certain tasks for efficiency and so they can later complete more complex tasks and builds. Some skills can be more difficult to train than others. For instance, Medical can initially be a slow skill to develop, but I quickly learned you can "practice" on captured raiders to increase your Doctor skill. You can harvest organs from such a prisoner, or better yet amputate their legs and arms and then attach/remove/reattach wooden legs and arms to grind the Medical skill. It's sadistic, but it works! I found out the hard way that harvesting organs is a no-no unless you capture a hostile raider and perform the harvesting within the first 12 hours or so of capture. If you don't do it soon enough your colonists get real low on morale for harvesting organs from an "innocent." Apparently you only have that first 12 hour window to extract any revenge as far as executions, organ harvesting, etc. On a related note, harvested organs sell big at friendly traders :laugh:

Where this game shines is automation. You can set jobs and tasks for each individual colonists to utilize their specialties, and you can set priorities on which kinds of jobs each one does. With a little tweaking, if you're good you can basically have your colonists running everything with little to no input from you, although there will be plenty of times where you can and probably need to intervene like when raiders attack. You definitely want your colonists focusing on their "passions" as much as possible as colonists that are passionate about certain tasks will increase that skill much faster. Ideally you to have at least one colonists that is passionate about every type of skill, so one colonists that is passionate about crafting, one that is into hunting, one that is into construction, etc. In some cases a colonists can be passionate about multiple tasks, which is never bad. One that is intellectual is a must for faster researching.

If I have one beef with the game it's with the combat system. Being a first playthrough I did everything on default/normal settings and difficulty. I found the combat to be a bit frustrating at times. I wouldn't say it was too difficult, just...frustrating. For instance, I had 4-5 colonists at the end that were expert marksmen, their skill levels with Ranged weapons were between a Level 12 "Expert" and Level 18-19 "Planet Leading Master." Despite having advanced weapons like Assault Rifles and Charge Rifles these "experts and masters" were completely missing targets way more often than they should have been at optimal range. I'm not even talking moving targets, I'm talking giant Megasloths that were knocked unconscious on the ground! That's kind of silly. Also, one rabid squirrel can absolutely destroy a colonist wearing full armor, which is also a bit silly. On more than one occasion I'd have to send 4-5 colonists out to kill one or two rabid rodents because if the rodent gets within melee range on one of your shooters they can and WILL fuck you up whether you're wearing full armor or not. Then you're having to carry a colonist(s) back to a medical bed and patch them up, all while chores aren't getting done and you have to wait for them to heal. I probably should have had more melee trained colonists to combat this, but still I can't tell you how many times my colonists got way more fucked up by some small Scaria infected varmint than they should have been. Generally your colonists can either carry a ranged or melee weapon, not both, which is part of the problem. One of the trailer reviews says "A rabbit went mad and killed my entire colony." That's no joke. A holy hand grenade would be nice.

Overall I think Rimworld is an interesting experience, although I can see where the strong modding community can really add to a game like this. Given that it was made by a very small team I'd give it a 8/10 for an Indy production. I thought the beginning of the game was a bit slow, the middle was excellent and kept me very invested, but by the end I was fast forwarding time a lot to get my final Researching done so I could build the ship and leave. By the end there weren't many new tasks to do, my colony was fairly self sufficient, so it was getting a bit tedious just waiting out the Research. I will say the final days of ship building are intense, the AI will throw a lot of curveballs at you! I may check out the DLC if they go on sale again, I don't think I'd spend $20 each on them though. A few look interesting, like the Ideology DLC and the Anomaly DLCs. @TorontoGold you'll have to tell me if you liked any of Rimworld's extras.

 
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NorthDakota

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I continue to use starfield as a relaxing game before bed. The game really did not live up to my expectations but once I got over that, its a solid game.

One frustrating thing was realizing that outposts/mining/manufacturing is of no real benefit. I do it anyway, but labor intensive features like that really should have some payoff. Maybe next time they can let you start/run a company that generates income, let's you hire staff, implement market conditions like RTS games used to with market trading resources. Etc.
 
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