Might be dreaming

MacIrish75

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irishnd31

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confused-confused-look.gif
 

jerseyborn1971

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I dunno, bro. I'd probably got with Basilisk over Python. Maybe even Boa Constrictor.

Seriously, though, it sounds like a big deal. Congratulations. I wish I was half smart enough to understand any of that.
 

brick4956

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Yeah awesome part is all the parts and materials are actually real they're just legitimately really fucking expensive
 

brick4956

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Basically doing project in a darpa white paper and white box kind of way with transparency
 

KPENN

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It would be amazing if you could start threads in the correct section
 

irishnd31

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I think I figured it out. He's discovered a way to subjugate the anemic subterranean module in a non-crustaceous hemographic environment utilizing pre-oxidized fluid chicanery. It's brilliantly simple.

Brick is too smart for this site.
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MacIrish75

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Reading this again makes me feel like I’m back in AP Calculus realizing for the first time that I am, in fact, not smart.
 

brick4956

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Right now it’s not a game-engine vector asset workflow. The physics side is using numerical mesh vectors/arrays for a 1D/2D axisymmetric thermal model.

The main “vector” flavor is cylindrical/axisymmetric r–z coordinates: radial and depth/axial directions. Temperature is mostly a scalar field T(r,z,t), while the true vector field is the heat flux, q = -k∇T, with radial and axial components.

The laser input is better described as a Gaussian/Beer–Lambert scalar heat-source field Q(r,z,t), not a vector by itself. If I move it toward OpenUSD/Omniverse later, I’d likely represent geometry in 3D scene coordinates and attach scalar/vector field data as visualization attributes.
 
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